Difference between revisions of "Team:Exeter/Engagement"

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<p id="pp">Despite the possible applications of synthetic biology and, as shown by the number of iGEM teams entering each year into the competition, the interest of both undergraduates, overgraduates and high school students for the subject is growing, there is very little synthetic biology education in the UK.
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/*<p id="pp">Despite the possible applications of synthetic biology and, as shown by the number of iGEM teams entering each year into the competition, the interest of both undergraduates, overgraduates and high school students for the subject is growing, there is very little synthetic biology education in the UK.
 
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<p id="pp">As a team, we firmly believe in the importance of equality and diversity both in and out of the work place. In order to emphasise this we have dedicated part of the human practices section of the project, to drawing attention to these two key issues within the scientific community. We also think that the benefits of synthetic biology as well as the potential that is has for the future aren’t currently well represented in UK universities. We have been working hard to incorporate a synthetic biology module to The University of Exeter’s curriculum which will be available to students as soon as September 2017. Finally we have dedicated much of our efforts into educating the public and scientific community on the importance of bio-containment mechanisms such as killswitches. For the younger generations we created a synthetic biology inspired board game, BioMech, which educates in a fun way though the simplicity of the in game mechanics as well as the easy to understand descriptions of the different biological components the game has to offer. In order to target GSCE and A level students we have visited school and fairs at which we gave talks and workshops in order to give the children a better understanding of what synthetic biology is and how it already affects their lives for the better. By interviewing researchers, academics and other professionals within the scientific community and then presenting their opinions in a fun, educational and interactive way we hope to have made synthetic biology a more attractive discipline to the general public. On the wiki you will find the interviews, surveys and social experiments that we have carried out throughout the 10 weeks of our project.
 
<p id="pp">As a team, we firmly believe in the importance of equality and diversity both in and out of the work place. In order to emphasise this we have dedicated part of the human practices section of the project, to drawing attention to these two key issues within the scientific community. We also think that the benefits of synthetic biology as well as the potential that is has for the future aren’t currently well represented in UK universities. We have been working hard to incorporate a synthetic biology module to The University of Exeter’s curriculum which will be available to students as soon as September 2017. Finally we have dedicated much of our efforts into educating the public and scientific community on the importance of bio-containment mechanisms such as killswitches. For the younger generations we created a synthetic biology inspired board game, BioMech, which educates in a fun way though the simplicity of the in game mechanics as well as the easy to understand descriptions of the different biological components the game has to offer. In order to target GSCE and A level students we have visited school and fairs at which we gave talks and workshops in order to give the children a better understanding of what synthetic biology is and how it already affects their lives for the better. By interviewing researchers, academics and other professionals within the scientific community and then presenting their opinions in a fun, educational and interactive way we hope to have made synthetic biology a more attractive discipline to the general public. On the wiki you will find the interviews, surveys and social experiments that we have carried out throughout the 10 weeks of our project.
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Revision as of 13:37, 10 October 2016