Difference between revisions of "Team:Exeter/Integrated Practices"

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                 <p id="pp">We also wanted to go some way to integrate the public engagement and education sections into itself, evolving the project as we go. The board game developed through a series of prototypes to the version we have now; we plan on improving it after this year’s iGEM is concluded. The insight of the teachers and students at both the schools we visited and the science fairs shaped the we designed the gameplay of BioMech, as we used them as focus groups, testing all aspects of the board game. For example, from the first addition that we tested at The Judd School, whilst the students thought the 3D printed counters were a good and fun idea, they and the teachers recognised that they would be easily lost; as the game progressed, the game would become more cluttered with more counters used. Furthermore, the students found the original colour matching rules difficult to understand and so we simplified them. </p>
 
                 <p id="pp">We also wanted to go some way to integrate the public engagement and education sections into itself, evolving the project as we go. The board game developed through a series of prototypes to the version we have now; we plan on improving it after this year’s iGEM is concluded. The insight of the teachers and students at both the schools we visited and the science fairs shaped the we designed the gameplay of BioMech, as we used them as focus groups, testing all aspects of the board game. For example, from the first addition that we tested at The Judd School, whilst the students thought the 3D printed counters were a good and fun idea, they and the teachers recognised that they would be easily lost; as the game progressed, the game would become more cluttered with more counters used. Furthermore, the students found the original colour matching rules difficult to understand and so we simplified them. </p>
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Revision as of 10:31, 11 October 2016