Difference between revisions of "Team:Exeter/Human Practices"

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<li ><a id="links"href="https://2016.igem.org/Team:Exeter/Human_Practices">Human Practices</a></li>
 
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<div class="container">
 
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<h1 id="title">Human Practices</h1>
 
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<div class="div_banner">
 
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<a href="#section_1" class="banner_link col-xs-6 col-sm-3"><span class="oneline">Introduction</span></a>
 
<a href="#section_2" class="banner_link col-xs-6 col-sm-3"><span class="oneline">BioMech</span></a>
 
<a href="#section_3" class="banner_link col-xs-6 col-sm-3"><span class="oneline">Higher Education</span></a>
 
<a href="#section_4" class="banner_link col-xs-6 col-sm-3"><span class="twoline">Public Engagement</span></a>
 
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<div id="contentTitle">
 
Introduction </div>
 
 
 
 
<p id="pp">Our Human Practices is centred around improving
 
public engagement and tackling the lack of education of synthetic biology
 
in the UK and overseas. In particular we are targeting education at a
 
secondary school and university level, focusing on the interdisciplinary
 
nature of the subject and assessing diversity. We want to highlight the
 
benefits and potential applications of this new scientific field, as well
 
as trying to uncover the reasons why synthetic biology doesn’t get as much
 
positive attention as it should have.</p>
 
 
<p id="pp">We are working hard to introduce a new synthetic biology
 
module to The University of Exeter’s curriculum, which will be available
 
to students as soon as September 2017. For school children we have created
 
a board game, BioMech, which educates students in key synthetic biology
 
concepts in an easy to understand and engaging way. Furthermore, we have
 
visited school and fairs, giving talks and running workshops where we aim
 
to give children an introduction to what synthetic biology is and how it
 
already affects their lives for the better.</p>
 
 
<p id="pp">By interviewing researchers, academics and other
 
professionals within the scientific community and presenting
 
their opinions in a fun and educational way, we hope to have
 
made synthetic biology a more attractive discipline to the general public.</p>
 
</p>
 
 
 
 
<div>
 
<a id="Section_link" href="#section_2" style="display:block;margin:20px auto 0 auto;width:14px;"><span style="color:#47BCC2;font-size: 25px;" class="glyphicon glyphicon-menu-down" aria-hidden="true"></span></a>
 
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</div>
 
<div class="col-xs-12 div_content">
 
<div id="section_2" class="link_fix"></div>
 
<div id="contentTitle">
 
Education: BioMech </div>
 
<div>
 
 
 
 
<p id="pp"> We initially had the idea of an educational
 
synthetic biology board game named BioMech early on
 
in the summer when we discovered the shocking lack of
 
synthetic biology education in the United Kingdom. The
 
aim of BioMech is to introduce secondary and sixth form
 
students to scientific field in a fun and interactive way.
 
The game teaches students to plasmid construction, biological
 
parts and other essential biological concepts like mutation.</p>
 
 
<h6>Why did we decide to create a board game?</h6>
 
<p id="pp">After researching synthetic biology education in the UK,
 
we discovered  that there is a limited number of cheap and nationally
 
available educational resources for biology, with many teachers needing
 
to create their own material to inspire students. Furthermore, there is
 
also no education in synthetic biology for secondary school or A level students.</p>
 
 
<p id="pp">In response to this we decided to get into contact with Edexcel,
 
a GCSE and A Level exam board, and enquired the possibility of introducing
 
synthetic biology in the syllabus. They responded with “iGEM could produce
 
support resources, for the existing A level, which introduced ideas of
 
synthetic biology and which could be used as ‘stretch and challenge’
 
materials by teachers”. At this point we focussed our efforts on making
 
BioMech an easily accessible educational tool that can be used alongside
 
the current syllabus, building on the cellular biology and genetics that
 
are currently taught at GCSE and A-Level biology.
 
 
<h6>The aim of the game</h6>
 
<p id="pp">The game teaches students about plasmid construction,
 
biological parts and other essential biological concepts like
 
mutation. The game starts with 10 BioBrick cards for each player
 
who places 5 cards on the board to construct their plasmid. The
 
winner of the round is the player that designed the plasmid that
 
will be most useful in a randomly chosen scenario, the most appropriate
 
plasmid is determined by card scores and player discussion. After a round,
 
5 more cards are dealt and the game continues, the winner is the person that
 
wins the most rounds.</p>
 
 
 
 
<p id="pp" ><center><img src="https://static.igem.org/mediawiki/2016/e/ea/T--Exeter--Home_Humanpractices.png"
 
style="float:right; width:22vw; height:44vh;"><img src="https://static.igem.org/mediawiki/2016/e/ea/T--Exeter--Home_Humanpractices.png"
 
style="width:22vw; height:44vh;"> <img src="https://static.igem.org/mediawiki/2016/e/ea/T--Exeter--Home_Humanpractices.png"
 
style="float:left; width:22vw; height:44vh;"></center></p>
 
 
 
<h4><strong>Initial testing at The Judd School (July 2016)</strong></h4>
 
<h6>Playing the game</h6>
 
<p id="pp">After making an initial prototype the team took the game
 
to <a href=’#’>The Judd School</a>, a secondary school in Tonbridge,
 
United Kingdom, to be tested by a group of GCSE students. We started
 
off the day by introducing the iGEM project as well as explaining
 
a few fundamental synthetic biology terms such as BioBricks and
 
plasmids. After forming two groups, the students began to play
 
the game under our supervision and quickly grasped the rules.
 
All of the students got involved with the game, often reacting
 
enthusiastically whenever a mutation occurred in a cell.</p>
 
 
<h6>Interviews and Feedback</h6>
 
<p id="pp">Even though the game was a hit with the students,
 
we still wanted to determine if the game was a viable option
 
as an education resource; the game needed to be able to educate
 
and inspire students. After the session we conducted a number
 
of interviews with some of the students, with a few saying that
 
they were much more likely to study biology after playing the game.</p>
 
 
<h5><q><i>I barely knew about any of this before today, I’m definitely
 
much more likely to take Biology for A-Level.</i></q></h5>
 
 
<p id="pp">We interviewed two teachers at The Judd School to ask if they would
 
consider using a learning resource such as our own in their lessons
 
and if they thought the board game would prepare their students for
 
entering iGEM in the coming years. The head of key stage 3, Dr Courel,
 
thought that as the game enables students to consider real life applications
 
for genetically modified organism, and that this would aid the students when
 
thinking about their own iGEM project. The head of biology at Judd School,
 
Mrs Andrew’s thought our game would make a great intermediate step between
 
theory in the classroom, and introducing students to the wet lab.</p>
 
 
  <h6>Improvements</h6>
 
<p id="pp">The Judd School visit was both a successful and productive,
 
as we got plenty of high quality feedback from both students and teachers
 
on how we could improve the game to educate more effectively and reach out
 
to more schools.</p>
 
 
<p id="pp">The students suggested a number of minor improvements to
 
the gameplay through a short survey, the results of this can be found
 
<a href=’#’>here</a>. The largest change to our game came after Mrs Andrew’s
 
asked if she could keep a copy of the game herself. We knew that we could not
 
afford to give board games out too everyone, so we came up with a new way to
 
distribute our game at no cost. Our board game BioMech is now online to download
 
for free on our wiki <a href=’#’>here</a>, with full printing instructions.
 
This meant that our original target of making our game accessible to all UK
 
students was a lot more realistic.</p>
 
 
<h4><strong>Production</strong></h4>
 
<p id="pp">After testing the game at a couple of science conventions
 
such as the <a href=’#’>Big Bang Fair South West</a> and <a href=’#’>Britain Needs
 
Scientists</a>, we were give feedback to help us make some minor improvements.
 
After this was complete, we began manufacturing the game.
 
The unboxing of BioMech can be seen below:<p/>
 
 
<p id="pp">This new version of the game was played by students from
 
<a href=’#’>Colyton Grammar School</a>. As part of our initiative
 
to make BioMech accessible to as many GCSE students as possible
 
we have began leaving copies of the game at schools free of charge,
 
in order to benefit the education of synthetic biology for GCSE and
 
A level students.</p>
 
 
 
 
 
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Latest revision as of 19:27, 11 October 2016