Difference between revisions of "Team:Michigan Software/Collaborations"

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This year our team was contacted by the team at Rice University to assist with the development of a software project they wanted to create. We discussed the project with them and advised them throughout the summer, and in return they helped to test our database and provided us with beta testers. As a software team, we had the skills necessary to provide assistance to the Rice wet lab team, and creating ties with other iGEM teams is an important part of the competition. Despite the fact that they compete directly with our university’s wet lab team, we still offered our help. We know that, as an iGEM team, the creation of useful software and scientific discoveries/inventions is more important than winning accolades at the competition.
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This year, we collaborated with Rice University's iGEM team on an app that would display information such as structure and function of a molecule once the user 'imaged' a moving crystal. The purpose of this project was to make a way for people to get a better understanding about molecules such as hemoglobin, as well as provide insight as to how the structures are determined.
 
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Through the collaboration, we acted as guides for the development of the game, assisting in the preliminary planning stages, finding relevant tutorials and game engines, and acting as a reference for when they were unable to implement features. The collaboration initially began through email correspondence, but was later done through a shared Google Document where they would be able to post questions and we would be able to reply with relevant links and explanations.
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Revision as of 18:20, 15 October 2016

This year, we collaborated with Rice University's iGEM team on an app that would display information such as structure and function of a molecule once the user 'imaged' a moving crystal. The purpose of this project was to make a way for people to get a better understanding about molecules such as hemoglobin, as well as provide insight as to how the structures are determined.

Through the collaboration, we acted as guides for the development of the game, assisting in the preliminary planning stages, finding relevant tutorials and game engines, and acting as a reference for when they were unable to implement features. The collaboration initially began through email correspondence, but was later done through a shared Google Document where they would be able to post questions and we would be able to reply with relevant links and explanations.


maybe put more fluff into this...