Difference between revisions of "Team:Exeter/Attributions"

Line 680: Line 680:
  
 
<h6>Board Game-</h6>
 
<h6>Board Game-</h6>
<p id="pp">As the board game was the longest running project, there are many people we need to thank. First of all to Ms Hayley Andrews and those at The Judd School who allowed us to test the first prototype of our board game, and later for her advice about getting it distributed to schools across the UK. We also want to thank all those who helped us design and make the initial and later prototypes of the board game and to Damien Riddle of Edexcel, who gave us backing to create a Stretch and Challenge tool for students and teachers. Dr Mark Ramsdale deserves a big thank you as he provided us with the funds necessary to print off board games and cards for widening participation activities. Dr Alice Mills was essential, both in the early stages and the late in helping us find schools to test our board game in. Dr Caitlin Kight also provided some good advice on how best to distribute the board game and ways we could make it more accessible. On the same note, we would like to thank all those who came up with brilliant ideas on improving our board game design and implementation, like Dr Sara Burton. We are especially grateful of Colyton Grammar School for agreeing to have us for a less and testing the latest version of BioMech as well as Tyrone Middle School in Florida and</p>
+
<p id="pp">As the board game was the longest running project, there are many people we need to thank. First of all to Ms Hayley Andrews and those at The Judd School who allowed us to test the first prototype of our board game, and later for her advice about getting it distributed to schools across the UK. We also want to thank all those who helped us design and make the initial and later prototypes of the board game and to Damien Riddle of Edexcel, who gave us backing to create a Stretch and Challenge tool for students and teachers. Dr Mark Ramsdale deserves a big thank you as he provided us with the funds necessary to print off board games and cards for widening participation activities. Dr Alice Mills was essential, both in the early stages and the late in helping us find schools to test our board game in. Dr Caitlin Kight also provided some good advice on how best to distribute the board game and ways we could make it more accessible. On the same note, we would like to thank all those who came up with brilliant ideas on improving our board game design and implementation, like Dr Sara Burton. We are especially grateful of Colyton Grammar School for agreeing to have us for a less and testing the latest version of BioMech as well as Tyrone Middle School in Florida and Bishop Wand C of E sixth form.</p>
  
 
<h6>Public Engagement-</h6>
 
<h6>Public Engagement-</h6>

Revision as of 18:28, 19 October 2016