Difference between revisions of "Team:Exeter/Attributions"

 
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<li><a id="links" style="margin:10px 0 30px 2px;padding:0;font-size:1.8vh;" href="https://2016.igem.org/Team:Exeter/Project">Lab Project</a></li>
 
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<li><a id="links" style="margin:10px 0 30px 2px;padding:0;font-size:1.8vh;" href="https://2016.igem.org/Team:Exeter/Awards">Awards</a></li>
 
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<li><a id="links" style="margin:30px 0 10px 2px;padding:0;font-size:1.8vh;" href="https://2016.igem.org/Team:Exeter/HP/Silver">HP Silver</a></li>
 
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<h6>Board Game-</h6>
 
<h6>Board Game-</h6>
<p id="pp">As the board game was the longest running project, there are many people we need to thank. First of all to Ms Hayley Andrews and those at The Judd School who allowed us to test the first prototype of our board game, and later for her advice about getting it distributed to schools across the UK. We also want to thank all those who helped us design and make the initial and later prototypes of the board game and to Damien Riddle of Edexcel, who gave us backing to create a Stretch and Challenge tool for students and teachers. Dr Mark Ramsdale deserves a big thank you as he provided us with the funds necessary to print off board games and cards for widening participation activities. Dr Alice Mills was essential, both in the early stages and the late in helping us find schools to test our board game in. Dr Caitlin Kight also provided some good advice on how best to distribute the board game and ways we could make it more accessible. On the same note, we would like to thank all those who came up with brilliant ideas on improving our board game design and implementation, like Dr Sara Burton. We are especially grateful of Colyton Grammar School for agreeing to have us for a less and testing the latest version of BioMech as well as Tyrone Middle School in Florida and</p>
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<p id="pp">As the board game was the longest running project, there are many people we need to thank. First of all to Ms Hayley Andrews and those at The Judd School who allowed us to test the first prototype of our board game, and later for her advice about getting it distributed to schools across the UK. We also want to thank all those who helped us design and make the initial and later prototypes of the board game and to Damien Riddle of Edexcel, who gave us backing to create a Stretch and Challenge tool for students and teachers. Dr Mark Ramsdale deserves a big thank you as he provided us with the funds necessary to print off board games and cards for widening participation activities. Dr Alice Mills was essential, both in the early stages and the late in helping us find schools to test our board game in. Dr Caitlin Kight also provided some good advice on how best to distribute the board game and ways we could make it more accessible. On the same note, we would like to thank all those who came up with brilliant ideas on improving our board game design and implementation, like Dr Sara Burton. We are especially grateful of Colyton Grammar School for agreeing to have us for a less and testing the latest version of BioMech as well as Tyrone Middle School in Florida and Bishop Wand C of E sixth form.</p>
  
 
<h6>Public Engagement-</h6>
 
<h6>Public Engagement-</h6>
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Students
 
Students
 
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<p id="pp">Every student has had a big role in this project this year; all members of the team have made an appearance in the lab to help with either the interlab or the lab project. Daniel Barber, Eloise Lloyd and Jack Fleet made up the main lab team, responsible for the majority of the cloning, genome integration work and measuring. Our lab work would not have been possible without lab assistance, predominantly from Joel Burton-Lowe, Pablo Sharrock, Emily Reeves, as well as help from Hannah Osbourne.</p>
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<p id="pp">Every student has had a big role in the project this year; all members of the team have made an appearance in the lab to help with the interlab or main lab project. Daniel Barber, Eloise Lloyd, Jack Fleet and Pablo Sharrock were most present in the lab, assisted by Emily Reeves and Joel Burton-Lowe were also commonly present in the lab this summer. In large part, the genome integration, cloning and characterisation analysis were performed by Dan Barber, Eloise Lloyd and Jack Fleet, as well as specifically the ministat was championed by Dan Barber.</p>
  
 
<p id="pp">Multiple members of the team were initially involved in research and facts finding for the modelling - Daniel Barber, Jack Fleet, Pablo Sharrock. However, the actual modelling work itself was mostly carried out by Joel Burton-Lowe, Andy Wild and help from Leanne Stanfield and Alan Williams. </p>
 
<p id="pp">Multiple members of the team were initially involved in research and facts finding for the modelling - Daniel Barber, Jack Fleet, Pablo Sharrock. However, the actual modelling work itself was mostly carried out by Joel Burton-Lowe, Andy Wild and help from Leanne Stanfield and Alan Williams. </p>
  
<p id="pp">We have collaborated with many teams and would like to thank them all for helping us, and we hope we helped them too. Alan Williams and Daniel Barber performed the Newcastle collaboration; Andy Wild performed the Edinburgh collaboration; Leanne Stanfield was most involved with the Purdue Collaboration and despite the fact that we were unable to test with the Z1 strain from Glasgow, we would like to thank them very much for helping test the leakiness of our T7 promoter.</p>
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<p id="pp">We have collaborated with many teams and would like to thank them all for helping us, and we hope we helped them too. Alan Williams and Daniel Barber performed the Newcastle collaboration; Andy Wild performed the Edinburgh collaboration; Leanne Stanfield and Emily Reeves were most involved with the Purdue Collaboration; Alice Redgate and Pablo Sharrock performed the Stanford-Brown collaboration and despite the fact that we were unable to test with the Z1 strain from Glasgow, we would like to thank them very much for helping test the leakiness of our T7 promoter.</p>
  
<p id="pp">The wiki was designed and created by Alan Williams and Andy Wild, with help from Joel Burton-Lowe. Content for the wiki and wiki editing has been done by all members of the team, specific examples are: Daniel Barber writing much of the lab work and Jack Fleet writing and editing much of the Human Practices section, including all the equality and diversity content. Joel Burton-Lowe has been the chief designer of the team - creating the posters, logo and other outreach materials.</p>
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<p id="pp">The wiki was designed and created by Alan Williams and Andy Wild, with help from Joel Burton-Lowe. Content for the wiki and wiki editing has been done by all members of the team, specific examples are: Daniel Barber writing much of the lab work and Jack Fleet writing and editing much of the Human Practices section, including all the equality and diversity content, with help from Emily Reeves and Andy Wild with the education sections. Joel Burton-Lowe has been the chief designer of the team - creating the posters, logo and other outreach materials.</p>
  
<p id="pp">In terms of public engagement and outreach Alice Redgate has been the most valuable member of the team: filming every vlog, every science fair/school visit, interviewing Professor Dawkins and recording and preparing all of the Desert Island Sciences. All members of the team have been involved in the scientific outreach at one stage, with Andy Wild, Eloise Lloyd, Joel Burton-Lowe, Alice Redgate and Pablo Sharrock having important roles in designing the board game. Presentations at the different schools were done by Jack Fleet, plus Jack Fleet and Eloise Lloyd prepared and performed the presentation at the Westminster meet-up. Leanne Stanfield was influential in the early stages of the module work, but it was later championed by Emily Reeves.</p>
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<p id="pp">In terms of public engagement and outreach Alice Redgate has been the most valuable member of the team: filming every vlog, every science fair/school visit, interviewing Professor Dawkins and recording and preparing all of the Desert Island Sciences. Various team members were responsible for communications with the academics, researchers and public figures for Desert Island Science, specifically Hannah Osborne, who arranged a meeting with Jim Al-Khalili. All members of the team have been involved in the scientific outreach at one stage, with Andy Wild, Eloise Lloyd, Joel Burton-Lowe, Alice Redgate and Pablo Sharrock having important roles in designing the board game. Presentations at the different schools were done by Jack Fleet, plus Jack Fleet and Eloise Lloyd prepared and performed the presentation at the Westminster meet-up. Leanne Stanfield was influential in the early stages of the module work, but this role was later taken up by Emily Reeves, who also presented the final product to the head of biosciences at the University of Exeter.</p>
  
 
<p id="pp">Jack Fleet and Alice Redgate are responsible for the equality and diversity work, interviewing academics and students about gender inequality and the activities of the university in this area. Jack Fleet hosted the panel discussion on diversity in science with a specific focus on gender inequality and Alice Redgate assisted with liaising with XTV and Xpression FM. Joel Burton-Lowe and Leanne Stanfield were very helpful in transcribing some of the interviews for recording on the wiki.</p>
 
<p id="pp">Jack Fleet and Alice Redgate are responsible for the equality and diversity work, interviewing academics and students about gender inequality and the activities of the university in this area. Jack Fleet hosted the panel discussion on diversity in science with a specific focus on gender inequality and Alice Redgate assisted with liaising with XTV and Xpression FM. Joel Burton-Lowe and Leanne Stanfield were very helpful in transcribing some of the interviews for recording on the wiki.</p>
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Latest revision as of 01:09, 20 October 2016