Difference between revisions of "Team:Exeter/Engagement"

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<h5 style="border-style:solid;border-color:#339499;border-radius:4px;"><a target="_blank" href="https://2016.igem.org/Team:Exeter/BioMechDownload">Download BioMech</a></h5>
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<div style="margin:auto;display:block;height:3vh;width:20vw;border-style:solid;border-color:#339499;border-radius:4px;><h5><a target="_blank" href="https://2016.igem.org/Team:Exeter/BioMechDownload">Download BioMech</a></h5></div>
 
<p id="pp"> Initially, we had the idea to create an educational synthetic biology board game called BioMech because we discovered the shocking lack of synthetic biology education in the United Kingdom. When we tried to address this lack of education, we spoke to Edexcel and they responded by saying that unfortunately there was no scope to change the GCSE syllabus this year; if we could create a ‘stretch and challenge’ tool then we could influence students at this level via an alternative method. The aim of BioMech is to introduce secondary and sixth form students to this scientific field in a fun and interactive way. The game teaches students about plasmid construction, biological parts and other essential biological concepts like mutation.
 
<p id="pp"> Initially, we had the idea to create an educational synthetic biology board game called BioMech because we discovered the shocking lack of synthetic biology education in the United Kingdom. When we tried to address this lack of education, we spoke to Edexcel and they responded by saying that unfortunately there was no scope to change the GCSE syllabus this year; if we could create a ‘stretch and challenge’ tool then we could influence students at this level via an alternative method. The aim of BioMech is to introduce secondary and sixth form students to this scientific field in a fun and interactive way. The game teaches students about plasmid construction, biological parts and other essential biological concepts like mutation.
 
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<h6>Playing the game</h6>
 
<h6>Playing the game</h6>
 
<p id="pp">After making an initial prototype the team took the game
 
<p id="pp">After making an initial prototype the team took the game
  to The Judd School, a secondary school in Tonbridge,  
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  to <a href=’#’>The Judd School</a>, a secondary school in Tonbridge,  
 
  United Kingdom, to be tested by a group of GCSE students. We started
 
  United Kingdom, to be tested by a group of GCSE students. We started
 
  off the day by introducing the iGEM project as well as explaining  
 
  off the day by introducing the iGEM project as well as explaining  
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  afford to give board games out too everyone, so we came up with a new way to  
 
  afford to give board games out too everyone, so we came up with a new way to  
 
  distribute our game at no cost. Our board game BioMech is now online to download  
 
  distribute our game at no cost. Our board game BioMech is now online to download  
  for free on our wiki <a href="https://2016.igem.org/Team:Exeter/BioMechDownload">here</a>, with full printing instructions.
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  for free on our wiki <a href=’#’>here</a>, with full printing instructions.
 
  This meant that our original target of making our game accessible to all UK  
 
  This meant that our original target of making our game accessible to all UK  
 
  students was a lot more realistic.</p>
 
  students was a lot more realistic.</p>
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<h4>Production</h4>
 
<h4>Production</h4>
 
<p id="pp">After testing the game at a couple of science conventions  
 
<p id="pp">After testing the game at a couple of science conventions  
such as the <a href=’#section_5’>Big Bang Fair South West</a> and <a href=’#section_5’>Britain Needs
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such as the <a href=’#>Big Bang Fair South West</a> and <a href=’#>Britain Needs
 
  Scientists</a>, we were give feedback to help us make some minor improvements.
 
  Scientists</a>, we were give feedback to help us make some minor improvements.
 
After this was complete, we began planning manufacturing the game. The problem with manufacturing the game was that we didn’t have the funds to do it ourselves. However, we were very fortunate in the fact that Dr Mark Ramsdale was willing to give us the necessary funds for us to print 16 copies of the board game, in order for us to distribute these to schools, in a widening participation activity for the university. We then started to look into schools to distribute the board game to, which became extremely difficult as term finished shortly after. Despite the fact that we have the ability to distribute the game at no cost, with the downloadable version of BioMech developed, we wanted to give local schools, schools that have helped us along the way and under-achieving schools physical copies of BioMech. This would act as a thank you to the schools that have helped us on the way, but also provide an accessible resource to schools who may not have access to high-quality, modern teaching resources like our board game.<p/>
 
After this was complete, we began planning manufacturing the game. The problem with manufacturing the game was that we didn’t have the funds to do it ourselves. However, we were very fortunate in the fact that Dr Mark Ramsdale was willing to give us the necessary funds for us to print 16 copies of the board game, in order for us to distribute these to schools, in a widening participation activity for the university. We then started to look into schools to distribute the board game to, which became extremely difficult as term finished shortly after. Despite the fact that we have the ability to distribute the game at no cost, with the downloadable version of BioMech developed, we wanted to give local schools, schools that have helped us along the way and under-achieving schools physical copies of BioMech. This would act as a thank you to the schools that have helped us on the way, but also provide an accessible resource to schools who may not have access to high-quality, modern teaching resources like our board game.<p/>
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<h5 style="border-style:solid;border-color:#339499;border-radius:4px;><a href="https://2016.igem.org/Team:Exeter/dis">Desert Island... Science? Podcasts</a></h5>
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<div style="margin:auto;display:block;height:3vh;width:20vw;border-style:solid;border-color:#339499;border-radius:4px;><h5><a href="https://2016.igem.org/Team:Exeter/dis">Desert Island... Science? Podcasts</a></h5></div>
  
 
<p id="pp">As another part of our human practices, we wanted to focus on engaging the general public with all sciences but significantly, with synthetic biology. In particular, we have created 'Desert Island...Science?' based on the format of the popular 'Desert Island Discs' radio show. This asks guests to choose two songs; one book; one luxury item; and a piece of lab equipment to take with them to a desert island. We also speak with them about their thoughts on a range of scientific topics, including the future of synthetic biology; the importance of collaboration between different scientific disciplines; and the promotion of STEM fields to all members of the public. </p>
 
<p id="pp">As another part of our human practices, we wanted to focus on engaging the general public with all sciences but significantly, with synthetic biology. In particular, we have created 'Desert Island...Science?' based on the format of the popular 'Desert Island Discs' radio show. This asks guests to choose two songs; one book; one luxury item; and a piece of lab equipment to take with them to a desert island. We also speak with them about their thoughts on a range of scientific topics, including the future of synthetic biology; the importance of collaboration between different scientific disciplines; and the promotion of STEM fields to all members of the public. </p>

Revision as of 02:19, 20 October 2016