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− | // The MIT License (MIT)
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− | | + | |
− | // Typed.js | Copyright (c) 2014 Matt Boldt | www.mattboldt.com
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− | | + | |
− | // Permission is hereby granted, free of charge, to any person obtaining a copy
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− | // of this software and associated documentation files (the "Software"), to deal
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− | // in the Software without restriction, including without limitation the rights
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− | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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− | // copies of the Software, and to permit persons to whom the Software is
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− | // furnished to do so, subject to the following conditions:
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− | | + | |
− | // The above copyright notice and this permission notice shall be included in
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− | // all copies or substantial portions of the Software.
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− | | + | |
− | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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− | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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− | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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− | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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− | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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− | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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− | // THE SOFTWARE.
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− | | + | |
− | | + | |
− | | + | |
− | | + | |
− | ! function($) {
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− | | + | |
− | "use strict";
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− | | + | |
− | var Typed = function(el, options) {
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− | | + | |
− | // chosen element to manipulate text
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− | this.el = $(el);
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− | | + | |
− | // options
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− | this.options = $.extend({}, $.fn.typed.defaults, options);
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− | | + | |
− | // attribute to type into
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− | this.isInput = this.el.is('input');
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− | this.attr = this.options.attr;
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− | | + | |
− | // show cursor
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− | this.showCursor = this.isInput ? false : this.options.showCursor;
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− | | + | |
− | // text content of element
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− | this.elContent = this.attr ? this.el.attr(this.attr) : this.el.text();
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− | | + | |
− | // html or plain text
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− | this.contentType = this.options.contentType;
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− | | + | |
− | // typing speed
| + | |
− | this.typeSpeed = this.options.typeSpeed;
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− | | + | |
− | // add a delay before typing starts
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− | this.startDelay = this.options.startDelay;
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− | | + | |
− | // backspacing speed
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− | this.backSpeed = this.options.backSpeed;
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− | | + | |
− | // amount of time to wait before backspacing
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− | this.backDelay = this.options.backDelay;
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− | | + | |
− | // div containing strings
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− | this.stringsElement = this.options.stringsElement;
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− | | + | |
− | // input strings of text
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− | this.strings = this.options.strings;
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− | | + | |
− | // character number position of current string
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− | this.strPos = 0;
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− | | + | |
− | // current array position
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− | this.arrayPos = 0;
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− | | + | |
− | // number to stop backspacing on.
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− | // default 0, can change depending on how many chars
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− | // you want to remove at the time
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− | this.stopNum = 0;
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− | | + | |
− | // Looping logic
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− | this.loop = this.options.loop;
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− | this.loopCount = this.options.loopCount;
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− | this.curLoop = 0;
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− | | + | |
− | // for stopping
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− | this.stop = false;
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− | | + | |
− | // custom cursor
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− | this.cursorChar = this.options.cursorChar;
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− | | + | |
− | // shuffle the strings
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− | this.shuffle = this.options.shuffle;
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− | // the order of strings
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− | this.sequence = [];
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− | | + | |
− | // All systems go!
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− | this.build();
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− | };
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− | | + | |
− | Typed.prototype = {
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− | | + | |
− | constructor: Typed,
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− | | + | |
− | init: function() {
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− | // begin the loop w/ first current string (global self.strings)
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− | // current string will be passed as an argument each time after this
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− | var self = this;
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− | self.timeout = setTimeout(function() {
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− | for (var i=0;i<self.strings.length;++i) self.sequence[i]=i;
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− | | + | |
− | // shuffle the array if true
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− | if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
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− | | + | |
− | // Start typing
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− | self.typewrite(self.strings[self.sequence[self.arrayPos]], self.strPos);
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− | }, self.startDelay);
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− | },
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− | | + | |
− | build: function() {
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− | var self = this;
| + | |
− | // Insert cursor
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− | if (this.showCursor === true) {
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− | this.cursor = $("<span class=\"typed-cursor\">" + this.cursorChar + "</span>");
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− | this.el.after(this.cursor);
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− | }
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− | if (this.stringsElement) {
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− | this.strings = [];
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− | this.stringsElement.hide();
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− | console.log(this.stringsElement.children());
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− | var strings = this.stringsElement.children();
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− | $.each(strings, function(key, value){
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− | self.strings.push($(value).html());
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− | });
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− | }
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− | this.init();
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− | },
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− | | + | |
− | // pass current string state to each function, types 1 char per call
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− | typewrite: function(curString, curStrPos) {
| + | |
− | // exit when stopped
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− | if (this.stop === true) {
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− | return;
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− | }
| + | |
− | | + | |
− | // varying values for setTimeout during typing
| + | |
− | // can't be global since number changes each time loop is executed
| + | |
− | var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed;
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− | var self = this;
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− | | + | |
− | // ------------- optional ------------- //
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− | // backpaces a certain string faster
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− | // ------------------------------------ //
| + | |
− | // if (self.arrayPos == 1){
| + | |
− | // self.backDelay = 50;
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− | // }
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− | // else{ self.backDelay = 500; }
| + | |
− | | + | |
− | // contain typing function in a timeout humanize'd delay
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− | self.timeout = setTimeout(function() {
| + | |
− | // check for an escape character before a pause value
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− | // format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^
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− | // single ^ are removed from string
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− | var charPause = 0;
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− | var substr = curString.substr(curStrPos);
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− | if (substr.charAt(0) === '^') {
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− | var skip = 1; // skip atleast 1
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− | if (/^\^\d+/.test(substr)) {
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− | substr = /\d+/.exec(substr)[0];
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− | skip += substr.length;
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− | charPause = parseInt(substr);
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− | }
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− | | + | |
− | // strip out the escape character and pause value so they're not printed
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− | curString = curString.substring(0, curStrPos) + curString.substring(curStrPos + skip);
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− | }
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− | | + | |
− | if (self.contentType === 'html') {
| + | |
− | // skip over html tags while typing
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− | var curChar = curString.substr(curStrPos).charAt(0)
| + | |
− | if (curChar === '<' || curChar === '&') {
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− | var tag = '';
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− | var endTag = '';
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− | if (curChar === '<') {
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− | endTag = '>'
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− | }
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− | else {
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− | endTag = ';'
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− | }
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− | while (curString.substr(curStrPos + 1).charAt(0) !== endTag) {
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− | tag += curString.substr(curStrPos).charAt(0);
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− | curStrPos++;
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− | if (curStrPos + 1 > curString.length) { break; }
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− | }
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− | curStrPos++;
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− | tag += endTag;
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− | }
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− | }
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− | | + | |
− | // timeout for any pause after a character
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− | self.timeout = setTimeout(function() {
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− | if (curStrPos === curString.length) {
| + | |
− | // fires callback function
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− | self.options.onStringTyped(self.arrayPos);
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− | | + | |
− | // is this the final string
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− | if (self.arrayPos === self.strings.length - 1) {
| + | |
− | // animation that occurs on the last typed string
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− | self.options.callback();
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− | | + | |
− | self.curLoop++;
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− | | + | |
− | // quit if we wont loop back
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− | if (self.loop === false || self.curLoop === self.loopCount)
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− | return;
| + | |
− | }
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− | | + | |
− | self.timeout = setTimeout(function() {
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− | self.backspace(curString, curStrPos);
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− | }, self.backDelay);
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− | | + | |
− | } else {
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− | | + | |
− | /* call before functions if applicable */
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− | if (curStrPos === 0) {
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− | self.options.preStringTyped(self.arrayPos);
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− | }
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− | | + | |
− | // start typing each new char into existing string
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− | // curString: arg, self.el.html: original text inside element
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− | var nextString = curString.substr(0, curStrPos + 1);
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− | if (self.attr) {
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− | self.el.attr(self.attr, nextString);
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− | } else {
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− | if (self.isInput) {
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− | self.el.val(nextString);
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− | } else if (self.contentType === 'html') {
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− | self.el.html(nextString);
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− | } else {
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− | self.el.text(nextString);
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− | }
| + | |
− | }
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− | | + | |
− | // add characters one by one
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− | curStrPos++;
| + | |
− | // loop the function
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− | self.typewrite(curString, curStrPos);
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− | }
| + | |
− | // end of character pause
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− | }, charPause);
| + | |
− | | + | |
− | // humanized value for typing
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− | }, humanize);
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− | | + | |
− | },
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− | | + | |
− | backspace: function(curString, curStrPos) {
| + | |
− | // exit when stopped
| + | |
− | if (this.stop === true) {
| + | |
− | return;
| + | |
− | }
| + | |
− | | + | |
− | // varying values for setTimeout during typing
| + | |
− | // can't be global since number changes each time loop is executed
| + | |
− | var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
| + | |
− | var self = this;
| + | |
− | | + | |
− | self.timeout = setTimeout(function() {
| + | |
− | | + | |
− | // ----- this part is optional ----- //
| + | |
− | // check string array position
| + | |
− | // on the first string, only delete one word
| + | |
− | // the stopNum actually represents the amount of chars to
| + | |
− | // keep in the current string. In my case it's 14.
| + | |
− | // if (self.arrayPos == 1){
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− | // self.stopNum = 14;
| + | |
− | // }
| + | |
− | //every other time, delete the whole typed string
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− | // else{
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− | // self.stopNum = 0;
| + | |
− | // }
| + | |
− | | + | |
− | if (self.contentType === 'html') {
| + | |
− | // skip over html tags while backspacing
| + | |
− | if (curString.substr(curStrPos).charAt(0) === '>') {
| + | |
− | var tag = '';
| + | |
− | while (curString.substr(curStrPos - 1).charAt(0) !== '<') {
| + | |
− | tag -= curString.substr(curStrPos).charAt(0);
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− | curStrPos--;
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− | if (curStrPos < 0) { break; }
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− | }
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− | curStrPos--;
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− | tag += '<';
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− | }
| + | |
− | }
| + | |
− | | + | |
− | // ----- continue important stuff ----- //
| + | |
− | // replace text with base text + typed characters
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− | var nextString = curString.substr(0, curStrPos);
| + | |
− | if (self.attr) {
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− | self.el.attr(self.attr, nextString);
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− | } else {
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− | if (self.isInput) {
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− | self.el.val(nextString);
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− | } else if (self.contentType === 'html') {
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− | self.el.html(nextString);
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− | } else {
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− | self.el.text(nextString);
| + | |
− | }
| + | |
− | }
| + | |
− | | + | |
− | // if the number (id of character in current string) is
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− | // less than the stop number, keep going
| + | |
− | if (curStrPos > self.stopNum) {
| + | |
− | // subtract characters one by one
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− | curStrPos--;
| + | |
− | // loop the function
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− | self.backspace(curString, curStrPos);
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− | }
| + | |
− | // if the stop number has been reached, increase
| + | |
− | // array position to next string
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− | else if (curStrPos <= self.stopNum) {
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− | self.arrayPos++;
| + | |
− | | + | |
− | if (self.arrayPos === self.strings.length) {
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− | self.arrayPos = 0;
| + | |
− | | + | |
− | // Shuffle sequence again
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− | if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
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− | | + | |
− | self.init();
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− | } else
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− | self.typewrite(self.strings[self.sequence[self.arrayPos]], curStrPos);
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− | }
| + | |
− | | + | |
− | // humanized value for typing
| + | |
− | }, humanize);
| + | |
− | | + | |
− | },
| + | |
− | /**
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− | * Shuffles the numbers in the given array.
| + | |
− | * @param {Array} array
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− | * @returns {Array}
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− | */
| + | |
− | shuffleArray: function(array) {
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− | var tmp, current, top = array.length;
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− | if(top) while(--top) {
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− | current = Math.floor(Math.random() * (top + 1));
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− | tmp = array[current];
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− | array[current] = array[top];
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− | array[top] = tmp;
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− | }
| + | |
− | return array;
| + | |
− | },
| + | |
− | | + | |
− | // Start & Stop currently not working
| + | |
− | | + | |
− | // , stop: function() {
| + | |
− | // var self = this;
| + | |
− | | + | |
− | // self.stop = true;
| + | |
− | // clearInterval(self.timeout);
| + | |
− | // }
| + | |
− | | + | |
− | // , start: function() {
| + | |
− | // var self = this;
| + | |
− | // if(self.stop === false)
| + | |
− | // return;
| + | |
− | | + | |
− | // this.stop = false;
| + | |
− | // this.init();
| + | |
− | // }
| + | |
− | | + | |
− | // Reset and rebuild the element
| + | |
− | reset: function() {
| + | |
− | var self = this;
| + | |
− | clearInterval(self.timeout);
| + | |
− | var id = this.el.attr('id');
| + | |
− | this.el.empty();
| + | |
− | if (typeof this.cursor !== 'undefined') {
| + | |
− | this.cursor.remove();
| + | |
− | }
| + | |
− | this.strPos = 0;
| + | |
− | this.arrayPos = 0;
| + | |
− | this.curLoop = 0;
| + | |
− | // Send the callback
| + | |
− | this.options.resetCallback();
| + | |
− | }
| + | |
− | | + | |
− | };
| + | |
− | | + | |
− | $.fn.typed = function(option) {
| + | |
− | return this.each(function() {
| + | |
− | var $this = $(this),
| + | |
− | data = $this.data('typed'),
| + | |
− | options = typeof option == 'object' && option;
| + | |
− | if (data) { data.reset(); }
| + | |
− | $this.data('typed', (data = new Typed(this, options)));
| + | |
− | if (typeof option == 'string') data[option]();
| + | |
− | });
| + | |
− | };
| + | |
− | | + | |
− | $.fn.typed.defaults = {
| + | |
− | strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"],
| + | |
− | stringsElement: null,
| + | |
− | // typing speed
| + | |
− | typeSpeed: 0,
| + | |
− | // time before typing starts
| + | |
− | startDelay: 0,
| + | |
− | // backspacing speed
| + | |
− | backSpeed: 0,
| + | |
− | // shuffle the strings
| + | |
− | shuffle: false,
| + | |
− | // time before backspacing
| + | |
− | backDelay: 500,
| + | |
− | // loop
| + | |
− | loop: false,
| + | |
− | // false = infinite
| + | |
− | loopCount: false,
| + | |
− | // show cursor
| + | |
− | showCursor: true,
| + | |
− | // character for cursor
| + | |
− | cursorChar: "|",
| + | |
− | // attribute to type (null == text)
| + | |
− | attr: null,
| + | |
− | // either html or text
| + | |
− | contentType: 'html',
| + | |
− | // call when done callback function
| + | |
− | callback: function() {},
| + | |
− | // starting callback function before each string
| + | |
− | preStringTyped: function() {},
| + | |
− | //callback for every typed string
| + | |
− | onStringTyped: function() {},
| + | |
− | // callback for reset
| + | |
− | resetCallback: function() {}
| + | |
− | };
| + | |
− | | + | |
− | | + | |
− | }(window.jQuery);
| + | |