Difference between revisions of "Team:Ionis Paris/Mobile application"

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                                     <h2 class="secHd">Mobile Application</h2>
 
                                     <h2 class="secHd">Mobile Application</h2>
  
<p>In the spirit of iGEM's Human Practices, we created a mobile video game to introduce our project to a wide audience. The main objective here is to let people discover our project in a fun way, and to use this opportunity to build trust around GMOs by letting them play with a game that showcases a safe potential application of synthetic biology.
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<p>In the spirit of iGEM's Human Practices, we created a <b>mobile video game</b> to introduce our project to a <b>wide audience</b>. The main objective here is to let people discover our project in a fun way, and to use this opportunity to <b>build trust around GMOs</b> by letting them play with a game that showcases <b>a safe potential application of synthetic biology</b>.
 
To do so, we built a game that explains simply the main aspects of our project, while being fun to play either alone or by challenging your friends.</p>
 
To do so, we built a game that explains simply the main aspects of our project, while being fun to play either alone or by challenging your friends.</p>
  
<p>Our game consists in a 2D horizontal scroller where you will play the Quantifly drone. Your objective is to fly through various cities as long as possible while collecting pollutant molecules. The drone has a battery that decreases slowly over time, ending the game when it is depleted. Finally, the collected samples will serve as a currency: once you will collect enough samples, you will be able to purchase upgrades to fly longer and faster!</p>
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<p>Our game consists in a 2D horizontal scroller where you will play the Quantifly drone. Your objective is to fly through various cities as long as possible while <b>collecting pollutant molecules</b>. The drone has a battery that decreases slowly over time, ending the game when it is depleted. Finally, the collected samples will serve as a currency: once you will collect enough samples, you will be able to purchase upgrades to fly longer and faster!</p>
 
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Revision as of 13:09, 18 October 2016

Mobile Application

In the spirit of iGEM's Human Practices, we created a mobile video game to introduce our project to a wide audience. The main objective here is to let people discover our project in a fun way, and to use this opportunity to build trust around GMOs by letting them play with a game that showcases a safe potential application of synthetic biology. To do so, we built a game that explains simply the main aspects of our project, while being fun to play either alone or by challenging your friends.

Our game consists in a 2D horizontal scroller where you will play the Quantifly drone. Your objective is to fly through various cities as long as possible while collecting pollutant molecules. The drone has a battery that decreases slowly over time, ending the game when it is depleted. Finally, the collected samples will serve as a currency: once you will collect enough samples, you will be able to purchase upgrades to fly longer and faster!