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<p class="text-muted">After testing out tools, we decided to implement a web application using a node.js (operating as a local server) framework. We started ordering parts and 3D printing components to set up the hardware. </p> | <p class="text-muted">After testing out tools, we decided to implement a web application using a node.js (operating as a local server) framework. We started ordering parts and 3D printing components to set up the hardware. </p> | ||
− | <a href="https://2016.igem.org/Team:BostonU_HW/Notebook/June" class="btn btn- | + | <a href="https://2016.igem.org/Team:BostonU_HW/Notebook/June"> <button type="button" class="btn btn-primary">See More</button></a> |
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Revision as of 05:38, 19 October 2016
PROOF OF CONCEPT
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16 - 30 May 2016
Training and Orientation
Our project is part of an existing workflow in our lab, and during training and orientation we learned about the flow and how we fit in. We also started to test tools that we could use to build our graphical user interface and planned out what we could do with the hardware setup.
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July 2016
Expanding Horizons
We started building Neptune piece by piece. From what was initially a GUI designed only to interact with hardware, the idea of Neptune as a full-fledged toolchain arose.
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August 2016
In the Trenches
We carved out the major components that make up Neptune today. The Specify, Design, Build, Assemble, and Control pages were built with the end functional goal of each component clearly laid out. Many iterations of control infrastructure prototypes were made and firmware was solidified.
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September 2016
End-to-end Integration
Full integration of Neptune software and hardware was made. Neptune software was stress-tested by benchmarks and levels of hardware precision were evaluated and documented.
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October 2016
Release
Programming time dedicated to bug-fixing. We validated our work through multiple test cases including a collaboration with the MIT wetlab team. We released our software and hardware as open source on GitHub and NONA.
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