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Home - Hi,Vax! UI iGEM Team 2016

Human Practices

We’re having three main scope of human practices which are Education, Social Engagement, and Social Studies.

Upbringing HIV as our theme, pros and cons regarding HIV vaccine were beyond our concern.

Education

School Visit

As a part of our aim to make people aware of synthetic biology, we tried to acquire visibility in media; both social and traditional. To be successful in media, we even had one team member allocated mainly to communications. While our main focus was in social media, we also contacted Finnish science magazines and local newspapers. In contacting different media platforms, we were aided by communications manager of Aalto CHEM, Riikka Hopiavaara. We thank her for the input in supporting our project.

Despite our active contacts, we didn’t achieve a massive breakthrough through traditional media. However, we gained a large coverage in Finnish Chemistry magazine, Kemia, which provided us with a three page entry on their paper. The magazine has over 10 000 subscribers. Moreover, in September we were contacted by a local radio station, YLE Radio Suomi. This resulted in a live radio interview about our project.

The articles we collaborated on:

There we are on the pages of Finnish Chemistry magazine!

National Education Fair

At the very beginning of the project we wanted to create a website that we could link to our friends, new acquaintances and potential sponsors. It included basic info about us and a general overview of the project. We started developing it rapidly and it actually got into a presentable shape fairly fast. We launched the website on 23rd of May.

We expected to attract sponsors with the page, but the most important function turned about to be for media to use as a basis for a story and for our Facebook fans to get a more in-depth introduction to us. It was also really good practice for making the wiki. Using GitHub together with several people was a new experience and sometimes it was difficult to find out why things weren't working as we thought they should.

This is how the first plan of the "sponsor website" looked like. We developed it further during the project. A replica of the website (click here) should be available also in the future.

Synbio.id Webstie

Making a good wiki was important to us. It had to be simple and well formatted but also nice to look at and informative. We wanted it to represent our team well, so we took our time with it and developed it with care. We started early and proceeded to create our wiki steadily, step by step. It turned out amazingly well. It's completely responsive so it looks good on any platform: phones, pads, desktops. We also hope that you can effortlessly find everything you'd want to, and that scrolling through the content is a pleasent experience for every visitor.

Figuring out the best way to present ourselves in the wiki was a tough problem to solve. We thought about many options but ended up having a similar clean layout that we had used in the website for the general public. Having a navigation bar on the side seemed like a fun idea at first but we gave it up to keep things aesthetically pleasing and to make it possible to browse the wiki on all platforms. Scrolling through the content felt like a great choice, so instead of countless different subcategories, we only have eight categories and you can just scroll through them. Sorting the categories felt very difficult, too, but in the end it feels like everything found their own place.

The first thing we did for the wiki was an upload tool: iGEM Wiki Quickifier. With it we could upload content to our team wiki without using the cumbersome wiki interface. We could write our pages directly as HTML files and the script would add the needed template tags as it uploaded the pages to the wiki. Uploading content to other wikis than ours is not implemented (yet), but if you know Python, modifying the script should be an easy task.

We used GitHub to keep our texts synchronized, have backups easily available and make editing the same file simultaneusly feasible. Every change was recorded, so you can browse the complete process from our commit history. Here's the GitHub page of our wiki. You can, of course, also browse the code that's here on the final version of the wiki.

We made the wiki from scratch: it doesn't use any templates. We designed and constructed the wiki completely by ourselves. We utilized Bootstrap and JQuery libraries to ease the mission a bit but the layout and the code is all our work.

The punch card for wiki changes. The only bad time for making the wiki is 7 am. The bigger the circle, the more commits (changes) were made on the wiki code at a time.

The timeline of wiki changes. We did start early, but there still might've been a bit work left to do on the final week.

Social Engagement

Synbio Day

As a part of our aim to make people aware of synthetic biology, we tried to acquire visibility in media; both social and traditional. To be successful in media, we even had one team member allocated mainly to communications. While our main focus was in social media, we also contacted Finnish science magazines and local newspapers. In contacting different media platforms, we were aided by communications manager of Aalto CHEM, Riikka Hopiavaara. We thank her for the input in supporting our project.

Despite our active contacts, we didn’t achieve a massive breakthrough through traditional media. However, we gained a large coverage in Finnish Chemistry magazine, Kemia, which provided us with a three page entry on their paper. The magazine has over 10 000 subscribers. Moreover, in September we were contacted by a local radio station, YLE Radio Suomi. This resulted in a live radio interview about our project.

The articles we collaborated on:

There we are on the pages of Finnish Chemistry magazine!

Public Discussion

At the very beginning of the project we wanted to create a website that we could link to our friends, new acquaintances and potential sponsors. It included basic info about us and a general overview of the project. We started developing it rapidly and it actually got into a presentable shape fairly fast. We launched the website on 23rd of May.

We expected to attract sponsors with the page, but the most important function turned about to be for media to use as a basis for a story and for our Facebook fans to get a more in-depth introduction to us. It was also really good practice for making the wiki. Using GitHub together with several people was a new experience and sometimes it was difficult to find out why things weren't working as we thought they should.

This is how the first plan of the "sponsor website" looked like. We developed it further during the project. A replica of the website (click here) should be available also in the future.

Street Interview

Making a good wiki was important to us. It had to be simple and well formatted but also nice to look at and informative. We wanted it to represent our team well, so we took our time with it and developed it with care. We started early and proceeded to create our wiki steadily, step by step. It turned out amazingly well. It's completely responsive so it looks good on any platform: phones, pads, desktops. We also hope that you can effortlessly find everything you'd want to, and that scrolling through the content is a pleasent experience for every visitor.

Figuring out the best way to present ourselves in the wiki was a tough problem to solve. We thought about many options but ended up having a similar clean layout that we had used in the website for the general public. Having a navigation bar on the side seemed like a fun idea at first but we gave it up to keep things aesthetically pleasing and to make it possible to browse the wiki on all platforms. Scrolling through the content felt like a great choice, so instead of countless different subcategories, we only have eight categories and you can just scroll through them. Sorting the categories felt very difficult, too, but in the end it feels like everything found their own place.

The first thing we did for the wiki was an upload tool: iGEM Wiki Quickifier. With it we could upload content to our team wiki without using the cumbersome wiki interface. We could write our pages directly as HTML files and the script would add the needed template tags as it uploaded the pages to the wiki. Uploading content to other wikis than ours is not implemented (yet), but if you know Python, modifying the script should be an easy task.

We used GitHub to keep our texts synchronized, have backups easily available and make editing the same file simultaneusly feasible. Every change was recorded, so you can browse the complete process from our commit history. Here's the GitHub page of our wiki. You can, of course, also browse the code that's here on the final version of the wiki.

We made the wiki from scratch: it doesn't use any templates. We designed and constructed the wiki completely by ourselves. We utilized Bootstrap and JQuery libraries to ease the mission a bit but the layout and the code is all our work.

The punch card for wiki changes. The only bad time for making the wiki is 7 am. The bigger the circle, the more commits (changes) were made on the wiki code at a time.

The timeline of wiki changes. We did start early, but there still might've been a bit work left to do on the final week.

Social Studies

Special Talk: Afternoon Talk with HIV/AIDS Counselor

We also made a silly game (an iGEMified version of Flappy Bird) called Flappy Coli. In the game you are guiding a genetically modified bacterium through an iGEM maze. The flagellum of the bacterium will grow as you get further in the game, and if you get far enough, it might even grow more flagella!

The game was created with the help of a guide by http://www.lessmilk.com/ ("How to make a Flappy Bird in HTML5").

All of the code is available on the GitHub page of Flappy Coli.

Here's the bacterium navigating through the iGEM maze.

Special Talk: Political Perspective of HIV/AIDS

We got so inspired by the iGEM summer project that the bacterial thoughts created another game idea in our heads. Lassi, Laura and Jimi Welling started building a game about being a bacterium in a vast petri dish, exploring a weird world and gaining plasmids to become the biggest, baddest... thing in the gene pool.

In the game, the player controls a "bacterium" that is composed of a bunch of cells. The goal of the bacterium is to wander around a vast biological world, collect plasmids, meet different creatures and evolve. The bacterium gains features as it consumes plasmids and loses them when it throws plasmids away. The bacteria might even launch their worst plasmids at each other!

Although the game is inspired by the mechanisms of real bacteria, we took some artistic liberties in applying them.

Special Talk: HIV/AIDS in the eye of gay community

We got so inspired by the iGEM summer project that the bacterial thoughts created another game idea in our heads. Lassi, Laura and Jimi Welling started building a game about being a bacterium in a vast petri dish, exploring a weird world and gaining plasmids to become the biggest, baddest... thing in the gene pool.

In the game, the player controls a "bacterium" that is composed of a bunch of cells. The goal of the bacterium is to wander around a vast biological world, collect plasmids, meet different creatures and evolve. The bacterium gains features as it consumes plasmids and loses them when it throws plasmids away. The bacteria might even launch their worst plasmids at each other!

Although the game is inspired by the mechanisms of real bacteria, we took some artistic liberties in applying them.

Special Talk: Synthetic Biology & Its Application in Health from Sociocultural Perspective

We got so inspired by the iGEM summer project that the bacterial thoughts created another game idea in our heads. Lassi, Laura and Jimi Welling started building a game about being a bacterium in a vast petri dish, exploring a weird world and gaining plasmids to become the biggest, baddest... thing in the gene pool.

In the game, the player controls a "bacterium" that is composed of a bunch of cells. The goal of the bacterium is to wander around a vast biological world, collect plasmids, meet different creatures and evolve. The bacterium gains features as it consumes plasmids and loses them when it throws plasmids away. The bacteria might even launch their worst plasmids at each other!

Although the game is inspired by the mechanisms of real bacteria, we took some artistic liberties in applying them.

Concept art of (working title) Cellf Improvement by Laura.