Difference between revisions of "Team:NKU China/attributions"

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     <!--separatrix-->
 
     <!--separatrix-->
 
    
 
    
     <style>
+
     <script src="https://2016.igem.org/Template:NKU_China/js/particles?action=raw&ctype=text/javascript"></script>
    </style>
+
 
    <script>
+
        function hexToRgb(e) { var a = /^#?([a-f\d])([a-f\d])([a-f\d])$/i; e = e.replace(a, function (e, a, t, i) { return a + a + t + t + i + i }); var t = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e); return t ? { r: parseInt(t[1], 16), g: parseInt(t[2], 16), b: parseInt(t[3], 16) } : null } function clamp(e, a, t) { return Math.min(Math.max(e, a), t) } function isInArray(e, a) { return a.indexOf(e) > -1 } var pJS = function (e, a) { var t = document.querySelector("#" + e + " > .particles-js-canvas-el"); this.pJS = { canvas: { el: t, w: t.offsetWidth, h: t.offsetHeight }, particles: { number: { value: 400, density: { enable: !0, value_area: 800 } }, color: { value: "#fff" }, shape: { type: "circle", stroke: { width: 0, color: "#ff0000" }, polygon: { nb_sides: 5 }, image: { src: "", width: 100, height: 100 } }, opacity: { value: 1, random: !1, anim: { enable: !1, speed: 2, opacity_min: 0, sync: !1 } }, size: { value: 20, random: !1, anim: { enable: !1, speed: 20, size_min: 0, sync: !1 } }, line_linked: { enable: !0, distance: 100, color: "#fff", opacity: 1, width: 1 }, move: { enable: !0, speed: 2, direction: "none", random: !1, straight: !1, out_mode: "out", bounce: !1, attract: { enable: !1, rotateX: 3e3, rotateY: 3e3 } }, array: [] }, interactivity: { detect_on: "canvas", events: { onhover: { enable: !0, mode: "grab" }, onclick: { enable: !0, mode: "push" }, resize: !0 }, modes: { grab: { distance: 100, line_linked: { opacity: 1 } }, bubble: { distance: 200, size: 80, duration: .4 }, repulse: { distance: 200, duration: .4 }, push: { particles_nb: 4 }, remove: { particles_nb: 2 } }, mouse: {} }, retina_detect: !1, fn: { interact: {}, modes: {}, vendors: {} }, tmp: {} }; var i = this.pJS; a && Object.deepExtend(i, a), i.tmp.obj = { size_value: i.particles.size.value, size_anim_speed: i.particles.size.anim.speed, move_speed: i.particles.move.speed, line_linked_distance: i.particles.line_linked.distance, line_linked_width: i.particles.line_linked.width, mode_grab_distance: i.interactivity.modes.grab.distance, mode_bubble_distance: i.interactivity.modes.bubble.distance, mode_bubble_size: i.interactivity.modes.bubble.size, mode_repulse_distance: i.interactivity.modes.repulse.distance }, i.fn.retinaInit = function () { i.retina_detect && window.devicePixelRatio > 1 ? (i.canvas.pxratio = window.devicePixelRatio, i.tmp.retina = !0) : (i.canvas.pxratio = 1, i.tmp.retina = !1), i.canvas.w = i.canvas.el.offsetWidth * i.canvas.pxratio, i.canvas.h = i.canvas.el.offsetHeight * i.canvas.pxratio, i.particles.size.value = i.tmp.obj.size_value * i.canvas.pxratio, i.particles.size.anim.speed = i.tmp.obj.size_anim_speed * i.canvas.pxratio, i.particles.move.speed = i.tmp.obj.move_speed * i.canvas.pxratio, i.particles.line_linked.distance = i.tmp.obj.line_linked_distance * i.canvas.pxratio, i.interactivity.modes.grab.distance = i.tmp.obj.mode_grab_distance * i.canvas.pxratio, i.interactivity.modes.bubble.distance = i.tmp.obj.mode_bubble_distance * i.canvas.pxratio, i.particles.line_linked.width = i.tmp.obj.line_linked_width * i.canvas.pxratio, i.interactivity.modes.bubble.size = i.tmp.obj.mode_bubble_size * i.canvas.pxratio, i.interactivity.modes.repulse.distance = i.tmp.obj.mode_repulse_distance * i.canvas.pxratio }, i.fn.canvasInit = function () { i.canvas.ctx = i.canvas.el.getContext("2d") }, i.fn.canvasSize = function () { i.canvas.el.width = i.canvas.w, i.canvas.el.height = i.canvas.h, i && i.interactivity.events.resize && window.addEventListener("resize", function () { i.canvas.w = i.canvas.el.offsetWidth, i.canvas.h = i.canvas.el.offsetHeight, i.tmp.retina && (i.canvas.w *= i.canvas.pxratio, i.canvas.h *= i.canvas.pxratio), i.canvas.el.width = i.canvas.w, i.canvas.el.height = i.canvas.h, i.particles.move.enable || (i.fn.particlesEmpty(), i.fn.particlesCreate(), i.fn.particlesDraw(), i.fn.vendors.densityAutoParticles()), i.fn.vendors.densityAutoParticles() }) }, i.fn.canvasPaint = function () { i.canvas.ctx.fillRect(0, 0, i.canvas.w, i.canvas.h) }, i.fn.canvasClear = function () { i.canvas.ctx.clearRect(0, 0, i.canvas.w, i.canvas.h) }, i.fn.particle = function (e, a, t) { if (this.radius = (i.particles.size.random ? Math.random() : 1) * i.particles.size.value, i.particles.size.anim.enable && (this.size_status = !1, this.vs = i.particles.size.anim.speed / 100, i.particles.size.anim.sync || (this.vs = this.vs * Math.random())), this.x = t ? t.x : Math.random() * i.canvas.w, this.y = t ? t.y : Math.random() * i.canvas.h, this.x > i.canvas.w - 2 * this.radius ? this.x = this.x - this.radius : this.x < 2 * this.radius && (this.x = this.x + this.radius), this.y > i.canvas.h - 2 * this.radius ? this.y = this.y - this.radius : this.y < 2 * this.radius && (this.y = this.y + this.radius), i.particles.move.bounce && i.fn.vendors.checkOverlap(this, t), this.color = {}, "object" == typeof e.value) if (e.value instanceof Array) { var s = e.value[Math.floor(Math.random() * i.particles.color.value.length)]; this.color.rgb = hexToRgb(s) } else void 0 != e.value.r && void 0 != e.value.g && void 0 != e.value.b && (this.color.rgb = { r: e.value.r, g: e.value.g, b: e.value.b }), void 0 != e.value.h && void 0 != e.value.s && void 0 != e.value.l && (this.color.hsl = { h: e.value.h, s: e.value.s, l: e.value.l }); else "random" == e.value ? this.color.rgb = { r: Math.floor(256 * Math.random()) + 0, g: Math.floor(256 * Math.random()) + 0, b: Math.floor(256 * Math.random()) + 0 } : "string" == typeof e.value && (this.color = e, this.color.rgb = hexToRgb(this.color.value)); this.opacity = (i.particles.opacity.random ? Math.random() : 1) * i.particles.opacity.value, i.particles.opacity.anim.enable && (this.opacity_status = !1, this.vo = i.particles.opacity.anim.speed / 100, i.particles.opacity.anim.sync || (this.vo = this.vo * Math.random())); var n = {}; switch (i.particles.move.direction) { case "top": n = { x: 0, y: -1 }; break; case "top-right": n = { x: .5, y: -.5 }; break; case "right": n = { x: 1, y: -0 }; break; case "bottom-right": n = { x: .5, y: .5 }; break; case "bottom": n = { x: 0, y: 1 }; break; case "bottom-left": n = { x: -.5, y: 1 }; break; case "left": n = { x: -1, y: 0 }; break; case "top-left": n = { x: -.5, y: -.5 }; break; default: n = { x: 0, y: 0 } } i.particles.move.straight ? (this.vx = n.x, this.vy = n.y, i.particles.move.random && (this.vx = this.vx * Math.random(), this.vy = this.vy * Math.random())) : (this.vx = n.x + Math.random() - .5, this.vy = n.y + Math.random() - .5), this.vx_i = this.vx, this.vy_i = this.vy; var r = i.particles.shape.type; if ("object" == typeof r) { if (r instanceof Array) { var c = r[Math.floor(Math.random() * r.length)]; this.shape = c } } else this.shape = r; if ("image" == this.shape) { var o = i.particles.shape; this.img = { src: o.image.src, ratio: o.image.width / o.image.height }, this.img.ratio || (this.img.ratio = 1), "svg" == i.tmp.img_type && void 0 != i.tmp.source_svg && (i.fn.vendors.createSvgImg(this), i.tmp.pushing && (this.img.loaded = !1)) } }, i.fn.particle.prototype.draw = function () { function e() { i.canvas.ctx.drawImage(r, a.x - t, a.y - t, 2 * t, 2 * t / a.img.ratio) } var a = this; if (void 0 != a.radius_bubble) var t = a.radius_bubble; else var t = a.radius; if (void 0 != a.opacity_bubble) var s = a.opacity_bubble; else var s = a.opacity; if (a.color.rgb) var n = "rgba(" + a.color.rgb.r + "," + a.color.rgb.g + "," + a.color.rgb.b + "," + s + ")"; else var n = "hsla(" + a.color.hsl.h + "," + a.color.hsl.s + "%," + a.color.hsl.l + "%," + s + ")"; switch (i.canvas.ctx.fillStyle = n, i.canvas.ctx.beginPath(), a.shape) { case "circle": i.canvas.ctx.arc(a.x, a.y, t, 0, 2 * Math.PI, !1); break; case "edge": i.canvas.ctx.rect(a.x - t, a.y - t, 2 * t, 2 * t); break; case "triangle": i.fn.vendors.drawShape(i.canvas.ctx, a.x - t, a.y + t / 1.66, 2 * t, 3, 2); break; case "polygon": i.fn.vendors.drawShape(i.canvas.ctx, a.x - t / (i.particles.shape.polygon.nb_sides / 3.5), a.y - t / .76, 2.66 * t / (i.particles.shape.polygon.nb_sides / 3), i.particles.shape.polygon.nb_sides, 1); break; case "star": i.fn.vendors.drawShape(i.canvas.ctx, a.x - 2 * t / (i.particles.shape.polygon.nb_sides / 4), a.y - t / 1.52, 2 * t * 2.66 / (i.particles.shape.polygon.nb_sides / 3), i.particles.shape.polygon.nb_sides, 2); break; case "image": if ("svg" == i.tmp.img_type) var r = a.img.obj; else var r = i.tmp.img_obj; r && e() } i.canvas.ctx.closePath(), i.particles.shape.stroke.width > 0 && (i.canvas.ctx.strokeStyle = i.particles.shape.stroke.color, i.canvas.ctx.lineWidth = i.particles.shape.stroke.width, i.canvas.ctx.stroke()), i.canvas.ctx.fill() }, i.fn.particlesCreate = function () { for (var e = 0; e < i.particles.number.value; e++) i.particles.array.push(new i.fn.particle(i.particles.color, i.particles.opacity.value)) }, i.fn.particlesUpdate = function () { for (var e = 0; e < i.particles.array.length; e++) { var a = i.particles.array[e]; if (i.particles.move.enable) { var t = i.particles.move.speed / 2; a.x += a.vx * t, a.y += a.vy * t } if (i.particles.opacity.anim.enable && (1 == a.opacity_status ? (a.opacity >= i.particles.opacity.value && (a.opacity_status = !1), a.opacity += a.vo) : (a.opacity <= i.particles.opacity.anim.opacity_min && (a.opacity_status = !0), a.opacity -= a.vo), a.opacity < 0 && (a.opacity = 0)), i.particles.size.anim.enable && (1 == a.size_status ? (a.radius >= i.particles.size.value && (a.size_status = !1), a.radius += a.vs) : (a.radius <= i.particles.size.anim.size_min && (a.size_status = !0), a.radius -= a.vs), a.radius < 0 && (a.radius = 0)), "bounce" == i.particles.move.out_mode) var s = { x_left: a.radius, x_right: i.canvas.w, y_top: a.radius, y_bottom: i.canvas.h }; else var s = { x_left: -a.radius, x_right: i.canvas.w + a.radius, y_top: -a.radius, y_bottom: i.canvas.h + a.radius }; switch (a.x - a.radius > i.canvas.w ? (a.x = s.x_left, a.y = Math.random() * i.canvas.h) : a.x + a.radius < 0 && (a.x = s.x_right, a.y = Math.random() * i.canvas.h), a.y - a.radius > i.canvas.h ? (a.y = s.y_top, a.x = Math.random() * i.canvas.w) : a.y + a.radius < 0 && (a.y = s.y_bottom, a.x = Math.random() * i.canvas.w), i.particles.move.out_mode) { case "bounce": a.x + a.radius > i.canvas.w ? a.vx = -a.vx : a.x - a.radius < 0 && (a.vx = -a.vx), a.y + a.radius > i.canvas.h ? a.vy = -a.vy : a.y - a.radius < 0 && (a.vy = -a.vy) } if (isInArray("grab", i.interactivity.events.onhover.mode) && i.fn.modes.grabParticle(a), (isInArray("bubble", i.interactivity.events.onhover.mode) || isInArray("bubble", i.interactivity.events.onclick.mode)) && i.fn.modes.bubbleParticle(a), (isInArray("repulse", i.interactivity.events.onhover.mode) || isInArray("repulse", i.interactivity.events.onclick.mode)) && i.fn.modes.repulseParticle(a), i.particles.line_linked.enable || i.particles.move.attract.enable) for (var n = e + 1; n < i.particles.array.length; n++) { var r = i.particles.array[n]; i.particles.line_linked.enable && i.fn.interact.linkParticles(a, r), i.particles.move.attract.enable && i.fn.interact.attractParticles(a, r), i.particles.move.bounce && i.fn.interact.bounceParticles(a, r) } } }, i.fn.particlesDraw = function () { i.canvas.ctx.clearRect(0, 0, i.canvas.w, i.canvas.h), i.fn.particlesUpdate(); for (var e = 0; e < i.particles.array.length; e++) { var a = i.particles.array[e]; a.draw() } }, i.fn.particlesEmpty = function () { i.particles.array = [] }, i.fn.particlesRefresh = function () { cancelRequestAnimFrame(i.fn.checkAnimFrame), cancelRequestAnimFrame(i.fn.drawAnimFrame), i.tmp.source_svg = void 0, i.tmp.img_obj = void 0, i.tmp.count_svg = 0, i.fn.particlesEmpty(), i.fn.canvasClear(), i.fn.vendors.start() }, i.fn.interact.linkParticles = function (e, a) { var t = e.x - a.x, s = e.y - a.y, n = Math.sqrt(t * t + s * s); if (n <= i.particles.line_linked.distance) { var r = i.particles.line_linked.opacity - n / (1 / i.particles.line_linked.opacity) / i.particles.line_linked.distance; if (r > 0) { var c = i.particles.line_linked.color_rgb_line; i.canvas.ctx.strokeStyle = "rgba(" + c.r + "," + c.g + "," + c.b + "," + r + ")", i.canvas.ctx.lineWidth = i.particles.line_linked.width, i.canvas.ctx.beginPath(), i.canvas.ctx.moveTo(e.x, e.y), i.canvas.ctx.lineTo(a.x, a.y), i.canvas.ctx.stroke(), i.canvas.ctx.closePath() } } }, i.fn.interact.attractParticles = function (e, a) { var t = e.x - a.x, s = e.y - a.y, n = Math.sqrt(t * t + s * s); if (n <= i.particles.line_linked.distance) { var r = t / (1e3 * i.particles.move.attract.rotateX), c = s / (1e3 * i.particles.move.attract.rotateY); e.vx -= r, e.vy -= c, a.vx += r, a.vy += c } }, i.fn.interact.bounceParticles = function (e, a) { var t = e.x - a.x, i = e.y - a.y, s = Math.sqrt(t * t + i * i), n = e.radius + a.radius; n >= s && (e.vx = -e.vx, e.vy = -e.vy, a.vx = -a.vx, a.vy = -a.vy) }, i.fn.modes.pushParticles = function (e, a) { i.tmp.pushing = !0; for (var t = 0; e > t; t++) i.particles.array.push(new i.fn.particle(i.particles.color, i.particles.opacity.value, { x: a ? a.pos_x : Math.random() * i.canvas.w, y: a ? a.pos_y : Math.random() * i.canvas.h })), t == e - 1 && (i.particles.move.enable || i.fn.particlesDraw(), i.tmp.pushing = !1) }, i.fn.modes.removeParticles = function (e) { i.particles.array.splice(0, e), i.particles.move.enable || i.fn.particlesDraw() }, i.fn.modes.bubbleParticle = function (e) { function a() { e.opacity_bubble = e.opacity, e.radius_bubble = e.radius } function t(a, t, s, n, c) { if (a != t) if (i.tmp.bubble_duration_end) { if (void 0 != s) { var o = n - p * (n - a) / i.interactivity.modes.bubble.duration, l = a - o; d = a + l, "size" == c && (e.radius_bubble = d), "opacity" == c && (e.opacity_bubble = d) } } else if (r <= i.interactivity.modes.bubble.distance) { if (void 0 != s) var v = s; else var v = n; if (v != a) { var d = n - p * (n - a) / i.interactivity.modes.bubble.duration; "size" == c && (e.radius_bubble = d), "opacity" == c && (e.opacity_bubble = d) } } else "size" == c && (e.radius_bubble = void 0), "opacity" == c && (e.opacity_bubble = void 0) } if (i.interactivity.events.onhover.enable && isInArray("bubble", i.interactivity.events.onhover.mode)) { var s = e.x - i.interactivity.mouse.pos_x, n = e.y - i.interactivity.mouse.pos_y, r = Math.sqrt(s * s + n * n), c = 1 - r / i.interactivity.modes.bubble.distance; if (r <= i.interactivity.modes.bubble.distance) { if (c >= 0 && "mousemove" == i.interactivity.status) { if (i.interactivity.modes.bubble.size != i.particles.size.value) if (i.interactivity.modes.bubble.size > i.particles.size.value) { var o = e.radius + i.interactivity.modes.bubble.size * c; o >= 0 && (e.radius_bubble = o) } else { var l = e.radius - i.interactivity.modes.bubble.size, o = e.radius - l * c; o > 0 ? e.radius_bubble = o : e.radius_bubble = 0 } if (i.interactivity.modes.bubble.opacity != i.particles.opacity.value) if (i.interactivity.modes.bubble.opacity > i.particles.opacity.value) { var v = i.interactivity.modes.bubble.opacity * c; v > e.opacity && v <= i.interactivity.modes.bubble.opacity && (e.opacity_bubble = v) } else { var v = e.opacity - (i.particles.opacity.value - i.interactivity.modes.bubble.opacity) * c; v < e.opacity && v >= i.interactivity.modes.bubble.opacity && (e.opacity_bubble = v) } } } else a(); "mouseleave" == i.interactivity.status && a() } else if (i.interactivity.events.onclick.enable && isInArray("bubble", i.interactivity.events.onclick.mode)) { if (i.tmp.bubble_clicking) { var s = e.x - i.interactivity.mouse.click_pos_x, n = e.y - i.interactivity.mouse.click_pos_y, r = Math.sqrt(s * s + n * n), p = ((new Date).getTime() - i.interactivity.mouse.click_time) / 1e3; p > i.interactivity.modes.bubble.duration && (i.tmp.bubble_duration_end = !0), p > 2 * i.interactivity.modes.bubble.duration && (i.tmp.bubble_clicking = !1, i.tmp.bubble_duration_end = !1) } i.tmp.bubble_clicking && (t(i.interactivity.modes.bubble.size, i.particles.size.value, e.radius_bubble, e.radius, "size"), t(i.interactivity.modes.bubble.opacity, i.particles.opacity.value, e.opacity_bubble, e.opacity, "opacity")) } }, i.fn.modes.repulseParticle = function (e) { function a() { var a = Math.atan2(d, p); if (e.vx = u * Math.cos(a), e.vy = u * Math.sin(a), "bounce" == i.particles.move.out_mode) { var t = { x: e.x + e.vx, y: e.y + e.vy }; t.x + e.radius > i.canvas.w ? e.vx = -e.vx : t.x - e.radius < 0 && (e.vx = -e.vx), t.y + e.radius > i.canvas.h ? e.vy = -e.vy : t.y - e.radius < 0 && (e.vy = -e.vy) } } if (i.interactivity.events.onhover.enable && isInArray("repulse", i.interactivity.events.onhover.mode) && "mousemove" == i.interactivity.status) { var t = e.x - i.interactivity.mouse.pos_x, s = e.y - i.interactivity.mouse.pos_y, n = Math.sqrt(t * t + s * s), r = { x: t / n, y: s / n }, c = i.interactivity.modes.repulse.distance, o = 100, l = clamp(1 / c * (-1 * Math.pow(n / c, 2) + 1) * c * o, 0, 50), v = { x: e.x + r.x * l, y: e.y + r.y * l }; "bounce" == i.particles.move.out_mode ? (v.x - e.radius > 0 && v.x + e.radius < i.canvas.w && (e.x = v.x), v.y - e.radius > 0 && v.y + e.radius < i.canvas.h && (e.y = v.y)) : (e.x = v.x, e.y = v.y) } else if (i.interactivity.events.onclick.enable && isInArray("repulse", i.interactivity.events.onclick.mode)) if (i.tmp.repulse_finish || (i.tmp.repulse_count++, i.tmp.repulse_count == i.particles.array.length && (i.tmp.repulse_finish = !0)), i.tmp.repulse_clicking) { var c = Math.pow(i.interactivity.modes.repulse.distance / 6, 3), p = i.interactivity.mouse.click_pos_x - e.x, d = i.interactivity.mouse.click_pos_y - e.y, m = p * p + d * d, u = -c / m * 1; c >= m && a() } else 0 == i.tmp.repulse_clicking && (e.vx = e.vx_i, e.vy = e.vy_i) }, i.fn.modes.grabParticle = function (e) { if (i.interactivity.events.onhover.enable && "mousemove" == i.interactivity.status) { var a = e.x - i.interactivity.mouse.pos_x, t = e.y - i.interactivity.mouse.pos_y, s = Math.sqrt(a * a + t * t); if (s <= i.interactivity.modes.grab.distance) { var n = i.interactivity.modes.grab.line_linked.opacity - s / (1 / i.interactivity.modes.grab.line_linked.opacity) / i.interactivity.modes.grab.distance; if (n > 0) { var r = i.particles.line_linked.color_rgb_line; i.canvas.ctx.strokeStyle = "rgba(" + r.r + "," + r.g + "," + r.b + "," + n + ")", i.canvas.ctx.lineWidth = i.particles.line_linked.width, i.canvas.ctx.beginPath(), i.canvas.ctx.moveTo(e.x, e.y), i.canvas.ctx.lineTo(i.interactivity.mouse.pos_x, i.interactivity.mouse.pos_y), i.canvas.ctx.stroke(), i.canvas.ctx.closePath() } } } }, i.fn.vendors.eventsListeners = function () { "window" == i.interactivity.detect_on ? i.interactivity.el = window : i.interactivity.el = i.canvas.el, (i.interactivity.events.onhover.enable || i.interactivity.events.onclick.enable) && (i.interactivity.el.addEventListener("mousemove", function (e) { if (i.interactivity.el == window) var a = e.clientX, t = e.clientY; else var a = e.offsetX || e.clientX, t = e.offsetY || e.clientY; i.interactivity.mouse.pos_x = a, i.interactivity.mouse.pos_y = t, i.tmp.retina && (i.interactivity.mouse.pos_x *= i.canvas.pxratio, i.interactivity.mouse.pos_y *= i.canvas.pxratio), i.interactivity.status = "mousemove" }), i.interactivity.el.addEventListener("mouseleave", function (e) { i.interactivity.mouse.pos_x = null, i.interactivity.mouse.pos_y = null, i.interactivity.status = "mouseleave" })), i.interactivity.events.onclick.enable && i.interactivity.el.addEventListener("click", function () { if (i.interactivity.mouse.click_pos_x = i.interactivity.mouse.pos_x, i.interactivity.mouse.click_pos_y = i.interactivity.mouse.pos_y, i.interactivity.mouse.click_time = (new Date).getTime(), i.interactivity.events.onclick.enable) switch (i.interactivity.events.onclick.mode) { case "push": i.particles.move.enable ? 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Revision as of 04:53, 13 September 2016

Attributions in a nutshell
Divya Chugani: Stability
Pedro Dorado: Standardization and Human Practices
Juan Faus: Human Practices
Alba Fras.: Standardization
Marco Fritschi: Modeling
Xabier Molero: Modeling and hardware (robot)
Ernesto Segredo: Modeling
Kristie Tanner: Orthogonality and Functional metagenomics
Paula Villaescusa.: Stability and Functional metagenomics
Attributions in detail
Project: the idea.
We came to The St2OOL project after many brainstorming meetings including all the team. It would be impossible to define authors here: we all contributed to the design of the project.
Stability.
Done by Divya Chugani (who mainly recorded the performance of the BioBricks under different conditions) and Paula Villaescusa (mainly chassis characterization and fatigue experiments).
Standardization.
All the experiments were designed and conducted by Pedro Dorado and Alba Fras. Orthogonality and functional metagenomics. Kristie Tanner led the subteam, also formed by Paula Villaescusa and Pedro Dorado.
Human Practices.
Juan Faus developed the dictionary for scientists and Pedro Dorado the dictionary for law students. Both prepared the Report on Human Practices focusing on IP.
Biobricks.
Pedro Dorado, Alba Fras and Divya Chugani performed all the work to amplify, clone and submit our Biobricks to the registry. Pedro also prepared most of the characterization data for the Registry.
Modeling.
Performed by Ernesto Segredo and Marco Fritschi (biochemistry students) and the engineering student Xavier Molero.
Hardware & Robot.
Design and construction by Xavier Molero.
Wiki.
All of us!
Poster.
Paula Villaescusa (watercolor) and Juan Faus (layout).
Talk.
Kristie Tanner will lead this important responsibility.
Art&More.
All original watercolors in the wiki, poster or talk by Paula Villaescusa. Shreks parody welcome to The St2OOL sung by Paula and Kristie Tanner. YMCA original idea by Kristie and played by all the team. Epigenetic musical interpretation of Biobrick sequences played by Kristie.
Supervision
Of all the Valencia Biocampus supervisors/advisors pool, some performed a particularly outstanding job. Their implication in the project as well as their email addresses in case it was required to contact them, are as follows:
Wetlab work
Wetlab work including standardization and orthogonality mainly supervised by Cristina Vilanova (PhD student: cristina.vilanova@uv.es) and Juli Peret (professor at University of Valencia and instructor: juli.pereto@uv.es). Stability and robot design supervised by Manuel Porcar (Researcher at the University of Valencia: manuel.porcar@uv.es).
Modeling.
Supervised by Carlos Pea (CSIC reasercher: penagaray@gmail.com), with the collaboration of Lucas J. Morales (PhD student: lujemomo@alumni.uv.es).
Human Practices.
Supervised by Violeta Beltrn (violeta.beltran@biopolis.es) with the collaboration of Manuel Porcar. Lucas J. Morales supervised modelling of the patentability equation.
Wiki.
Supervised by Tonny Ruiz, a 2013 Valencia Biocampus iGEMer (tonnyesp.com).
Communication and logistics.
Juli Peret.
Acknowledgements
We are indebted to Soledad Rubio and Rafa Garca Martnez (University of Valencia) for making possible funding and logistics; to Anna Bonmat and C.M. Rector Peset, for housing part of the team last summer; to Daniel Ramn, Guillermo Zafrilla and Marta Tortajada from Bipolis SL, for their help and for always trusting us; to Clara Martnez and Pilar Campins for her unconditional and warm support; to Leonor Tortajada and Sonia Marn for their help with bureaucracy and administration; to Daniel Gonzlez Serisola, for his decided help to the students; to Manuel Serra and the Cavanilles Institute, for their patience with our mistakes with the autoclave; to Julin Heredero, Fernando Sapia and Rafael Ibez (Institut de Cincia dels Materials, University of Valencia) for kindly 3D-printing and laser-labelling our cute mini-St2OOLs; to Manuel Snchez del Pino, Oreto Antnez, Raquel Gavidia, M. Luz Valero for their technical support with flow cytometry and proteomics; to J.P. Beltrn (CSIC Headquarters), for his kind words and institutional support. We are indebted to Dirk Stemerding, Jane Calvert, Harald Knig, Simone Arnaldi, Philipp Pfingstag, and Arianna Neri for their constructive review of the preliminary version of our heterodox report on IP. We also thank Synenergene for their support. And finally, we are very grateful to all the staff in the University of Valencia and particularly to our Rector, Esteban Morcillo, without whose sincere support The St2OOL Project goals would have not been achieved.