Difference between revisions of "Team:Ionis Paris/Mobile application"

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                                     <h2 class="secHd">Mobile Application</h2>
 
                                     <h2 class="secHd">Mobile Application</h2>
  
<p>As said in the Human Practices, we thought that developing a mobile application was a good way to make people know more about our project, and to make them more trustful towards GMOs in general, as video games are used by a lot of people. People are also more likely to learn something through video game mechanics : that’s why we tried to make our game as accurate as possible on a scientific level, while still being fun. We couldn’t take everything in account, but as a example there is no dissemination in our game, nor that it is said that our bacteria actually « clean » the air. We stick to the way our project works so people can understand how the real-life Quantifly works.</p>
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<p>In the spirit of iGEM's Human Practices, we created a mobile video game to introduce our project to a wide audience. The main objective here is to let people discover our project in a fun way, and to use this opportunity to build trust around GMOs by letting them play with a game that showcases a safe potential application of synthetic biology.<br />
<p>Therefore, the game consists in a 2D horizontal scroller : the player has to go control the Quantifly drone through various levels (cities), and to collect pollutants molecules on the way. Once enough pollutants are collected, the sample is analyzed and enters « bioluminescence mode ».</p>
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To do so, we built a game that explains simply the main aspects of our project, while being fun to play either alone or by challenging your friends.</p>
<p>The drone has a battery life that will slowly decrease over time. When the drone hits an obstacle, the battery drops suddenly. However, batteries can be picked up and will refill the drone’s battery life.</p>
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<p>Lastly, each tube collected will serve as a currency : a series of areas that you can map using your tubes will unlock upgrades for the drone, such as increased speed or battery life.</p>
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<p>Our game consists in a 2D horizontal scroller where you will play the Quantifly drone. Your objective is to fly through various cities as long as possible while collecting pollutant molecules. <br />The drone has a battery that decreases slowly over time, ending the game when it is depleted. Finally, the collected samples will serve as a currency: once you will collect enough samples, you will be able to purchase upgrades to fly longer and faster!</p>
 
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Revision as of 13:05, 18 October 2016

Mobile Application

In the spirit of iGEM's Human Practices, we created a mobile video game to introduce our project to a wide audience. The main objective here is to let people discover our project in a fun way, and to use this opportunity to build trust around GMOs by letting them play with a game that showcases a safe potential application of synthetic biology.
To do so, we built a game that explains simply the main aspects of our project, while being fun to play either alone or by challenging your friends.

Our game consists in a 2D horizontal scroller where you will play the Quantifly drone. Your objective is to fly through various cities as long as possible while collecting pollutant molecules.
The drone has a battery that decreases slowly over time, ending the game when it is depleted. Finally, the collected samples will serve as a currency: once you will collect enough samples, you will be able to purchase upgrades to fly longer and faster!