Difference between revisions of "Team:UESTC-software/HP/Gold"

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                 <h1 style="font-size:1.4em;">Gold: Meeting of minds</h1>
 
                 <h1 style="font-size:1.4em;">Gold: Meeting of minds</h1>
                 <p>Human Practice is necessary for a birth of project. We tried to connect our project with more people, more targeted groups, to integrate their ideas, inspirations and advice to draw a clearer and realistic blueprint.</p>
+
                 <p>Human Practice is necessary for the birth of a project, also, what we did should be back to human practice. With such idea, we extracted inspiration from investigation and interviews, and designed our Bio101, besides, Bio2048. To summary how we connected our project with more people, especially targeted groups, and integrated their thoughts, we drew the following picture.</p>
                 <h2 id="The interaction about Bio101">The interaction about Bio101</h2>
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                <p class="img-p" style="font-size: 13px;"><img src=""/><br/><B>Fig.1.</B>Bi-directional influence between our projects and human practice.</p>
                 <p>During the period that we learned and thought about our project, we considered to take some actions to seek inspiration. We hold a lecture with UESTC-China in Puyang Junior High School. We introduced synthetic biology with some well-known examples at first. Then, it was time for the students to build their own plasmids. They added the functional genes like Bioluminescence gene into the plasmids. So the plasmids carried the information of the light emitting gene. “The plasmid carried the information of biological characteristics.” That represented that DNA stored the information. Along this start, we explored the DNA information storage.</p>
+
                 <h2 id="HUMAN PRACTICES: INSPIRATION OF BIO101">HUMAN PRACTICES: INSPIRATION OF BIO101</h2>
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/e/e3/Uestc_software_hp_11.JPG" /><br/><B>Fig.1.</B>We built the plasmids together.</p>
+
                <strong>Miraculous Brightness:First Lecture in Puyang Middle School</strong>
 +
                 <p>Before we chose the theme of our project, we considered to take some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle High School. We introduced synthetic biology with some well-known examples at first. Then, it was time for the students to build their own plasmids. They added the functional genes like Bioluminescence gene into the plasmids, which enlightened us that DNA could carry the information of biological characteristics they wanted to realize. Along this start, we put forward that if we could utilize DNA to store some information besides biology. That was the beginning of exploring the DNA information storage.</p>
 +
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/e/e3/Uestc_software_hp_11.JPG" /><br/><B>Fig.2.</B>We built the plasmids together.</p>
 +
                <strong>Absorb Inspiration: Man-on-the-street Interview</strong>
 +
                <p>We got an idea, and more, we wanted to think based on the public, for the final software achievement will return to life. We did man-on-the-street interviews, from campus to market. We asked people that what features storage tools were asked to possess and how did they think for using DNA to store information. We received much useful information from the communication. A young man’s opinion left the deepest impression on us: he nearly had higher expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.</p>
 +
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/7/78/Uestc_software-human-10.jpg" /><br/><B>Fig.3.</B>The interview about Bio101.</p>
 +
                <h2 id="BIO101: FEEDBACK TO HUMAN">BIO101: FEEDBACK TO HUMAN</h2>
 +
                <strong>To children and their parents: To Be Scientist Tomorrow</strong>
 +
                <p>When we completed Bio101, the first idea we thought is to give feedback to the public, so we held an activity, “To Be Scientists Tomorrow”. We invited children and their parents, and then told them some knowledge about DNA storage, also showed our storage system. They were very active and said that they wanted the files would not be lost. </p>
 +
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/f/f1/Uestc_software-human-11.png" /><br/><B>Fig.4.</B>A girl imagination about Bio101.</p>
 +
                <strong>To Other Participants: iGEM Southwest China Union</strong>
 +
                <p>We knew that for iGEM, share and collaboration is one of cores. We met and discussed in iGEM Southwest China Union. The participants not only focused on software functions, but also were curious about the algorithms. During the communication, they gave suggestions about the development of software performance from a professional view.</p>
 +
                <p class="img-p" style="font-size: 13px;"><img src="https://static.igem.org/mediawiki/2016/3/32/Uestc_software-human-12.jpg"/><br/><B>Fig.5.</B>Our presentation in iSWU.</p>
 +
                <h2 id="HUMAN PRACTICES: INVESTIGATION FOR BIO2048">HUMAN PRACTICES: INVESTIGATION FOR BIO2048</h2>
 +
                <p>During our interviews, we found that some people were really unfamiliar with biology conceptions. Therefore, we attached some importance to this term.  Some people said that they had few channel to touch biology with interest. Since then, we wanted to build a bridge between the public and biology, so we wanted to create a new mobile phone game called Bio2048 to realize the true edutainment. </p>
  
                 <p>When we were designing our software, we hoped the idea would come from the public. After all, the final software achievement will return to life. We did street interviews, from campus to market. We wanted to hear the voice of the public’s imagination to the DNA information storage system. To our surprise, we received many useful information from the communication. A young man’s opinion left the deepest impression on us: he nearly had higher expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software. </p>
+
                <h2 id="BIO2048: EDUTAINMENT FOR HUMAN ">BIO2048: EDUTAINMENT FOR HUMAN </h2>
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/7/78/Uestc_software-human-10.jpg" /><br/><B>Fig.2.</B>The interview about Bio101.</p>
+
                 <p>During the online popularization, we uploaded it to Tencent Application to make convenient for people to download and start their trip to biology. Otherwise, we opened a Sina’s Microblog to push our project progress and it has already attracted 1034 fans. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment.</p>
                 <p>Sometimes, we would be restricted in the knowledge we already have. In terms of creativity, we are far from children. To have a future blueprint of our project, we talked with pupils about the DNA information storage in the activity, “To Be Scientists Tomorrow”. They were very active and said they wanted the files would not be lost. Children said what they like, absolutely, their innocence inspired us.</p>
+
                <p>As for offline work, we introduced our outcome to students and teachers who are glad to help us access application in class. We found that students especially in primary and middle school are extremely interested in the way to understand new conceptions. Teachers are surprised to see it isn’t only a kind of edutainment but also integration of math and biology.</p>
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/f/f1/Uestc_software-human-11.png" /><br/><B>Fig.3.</B>A girl imagination about Bio101.</p>
+
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/8/8d/Uestc_software-human-7.jpg" /><br/><B>Fig.6.</B>A foreign friend played Bio2048.</p>
                 <p>We collected the professors’ suggestions besides the ordinary people. We met and discussed in iGEM Southwest China Union. The participants not only focused on software functions, but also were curious about the algorithms. During the communication, they gave suggestions about the development of software performance from a professional view.</p>
+
                 <p>Passers-by also could try our game, for we organized on-the-street game try, during which a foreign friend expressed great interests about our game and provided some advice. At the same time, we made questionnaires to players that if they still thought biology was boring. The consequence was encouraging.</p>
 +
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/a/a4/Uestc_software-human-13.png" /><br/><B>Fig.6.</B>The public’s attitude changed after our effort.</p>
 +
                 <p>We did Human Practices to practice our thoughts and get inspirations. Surprisingly, we found the effects are bi-directional. What we did are mutually beneficial and win-win.</p>
 
                  
 
                  
                <h2 id="The story about Bio2048">The story about Bio2048</h2>
 
                <p>To build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent Application of Treasure for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Combining it with the education of biology, we aroused students’ interests of study.</p>
 
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/8/8d/Uestc_software-human-7.jpg" /><br/><B>Fig.4.</B>A foreign friend played Bio2048.</p>
 
                <p>We practiced to test its feasibility. We opened a sina microblog to push our project progress and it has already attracted 1034 fans. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game better. We were also inspired by the EDUTAINMENT idea of Bio2048, hoping it can be the educational tool and taken into the class for teaching.</p>
 
                <h2 id="Impact on Our Scientific Project">Impact on Our Scientific Project</h2>
 
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/3/32/Uestc_software-human-12.jpg" /><br/><B>Fig.5.</B>Our presentation in iSWU.</p>
 
                <strong>Inspirations</strong>
 
                <p>In Puyang lecture, the operation of building plasmids was an opportunity for the students to stimulate their creativity and imagination. We interviewed the public, it was a way to contact them with science. Some products appear to solve the inconvenience of life. So, everyone should dare to imagine. As to students, their rich imagination was an eye-opener to us. Introducing our ideas to pupils will deepen their understanding of biology and show the great prospects for the development of Biology. These practices arouse people’s interests in biology and make them improve their initiative, especially to the students, who undertake the mission of continuing to move forward.</p>
 
                <strong>Suggestions</strong>
 
                <p>When we first tried to make our inspiration come true, we interviewed and asked people for advice, and our instructor, classmates, friends in iGEM Southwest China Union gave us lots of suggestions, which were about icon design, conception definition, user interface, compression algorithm and so on. As the video you can see, the three questions are the origin of our inspiration, which provides continuous ideas and creations for us.</p>
 
                <strong>Feedbacks</strong>
 
                <p>During the interviews and invitations, we completed designs, then some interviewers in different occupations including primary school and middle school students, passers-by and teachers, provided their feedback to us, most of which was the feeling of this game and some of them helped us improve our methods.</p>
 
 
                <h2 id="Impact on Our Target Groups">Impact on Our Target Groups</h2>
 
                <p>As we put great effort in the design of our project, we want to share what we can do within and beyond iGEM. No one is an island, hence, we believe that we can change a little around ourselves, which can influence more and more people. Different people have different understanding about science, about biology, what we do can make the basic knowledge closer to ordinary people and help them build a valid view of science.</p>
 
                <strong>For students</strong>
 
                <p>As we believed students in primary and middle school are the most people in need to receive some basic education about biology and synthetic biology to promote their interests. We did a series of activities to achieve this. The students showed great interest to our educational games, during which they hand-on practiced and smiled after they had completed the tasks. We found their enthusiasm grown after the game and they asked us more questions which becomes more imaginative than before. We could feel their happiness when we said goodbye. We believe that the smile is the seed of science rooted in their heart, which we wish can thrive along with them.  </p>
 
                <strong>For teachers</strong>
 
                <p>Nowadays, many Chinese teachers are bothered by how to make knowledge easier to understand and how to push themselves closer to students. Maybe what we did cannot solve problems essentially, however, we trust that the edutainment is one of the most efficient ways to do something better. The way we convey the knowledge to students, such as the game Bio2048 and plasmid model created by hand, can give an inspiration to teachers.</p>
 
                <strong>For ordinary people</strong>
 
                <p>Ordinary people are liable to misunderstand biology in our investigation. After our propaganda and popularization of biology science, more than 71% people changed their misunderstanding to biology technology. They acknowledged they did not realize that biology and technology was used so widely in everyday life. Otherwise, more than 84% people held a friendly attitude towards tomorrow’s biology development. An old gentleman expressed giant interest about our project Bio101 after our propaganda and was willing to drop in our lab, which surprised us a lot. </p>
 
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/a/a4/Uestc_software-human-13.png" /><br/><B>Fig.6.</B>The public’s attitude changed after our effort.</p>
 
                <p>We did Human Practices to practice our thoughts and get inspirations. Surprisingly, we found the effects are bidirectional. What we did are mutually beneficial and win-win.</p>
 
 
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Revision as of 02:30, 19 October 2016

three

HP--Gold

Gold: Meeting of minds

Human Practice is necessary for the birth of a project, also, what we did should be back to human practice. With such idea, we extracted inspiration from investigation and interviews, and designed our Bio101, besides, Bio2048. To summary how we connected our project with more people, especially targeted groups, and integrated their thoughts, we drew the following picture.


Fig.1.Bi-directional influence between our projects and human practice.

HUMAN PRACTICES: INSPIRATION OF BIO101

Miraculous Brightness:First Lecture in Puyang Middle School

Before we chose the theme of our project, we considered to take some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle High School. We introduced synthetic biology with some well-known examples at first. Then, it was time for the students to build their own plasmids. They added the functional genes like Bioluminescence gene into the plasmids, which enlightened us that DNA could carry the information of biological characteristics they wanted to realize. Along this start, we put forward that if we could utilize DNA to store some information besides biology. That was the beginning of exploring the DNA information storage.


Fig.2.We built the plasmids together.

Absorb Inspiration: Man-on-the-street Interview

We got an idea, and more, we wanted to think based on the public, for the final software achievement will return to life. We did man-on-the-street interviews, from campus to market. We asked people that what features storage tools were asked to possess and how did they think for using DNA to store information. We received much useful information from the communication. A young man’s opinion left the deepest impression on us: he nearly had higher expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.


Fig.3.The interview about Bio101.

BIO101: FEEDBACK TO HUMAN

To children and their parents: To Be Scientist Tomorrow

When we completed Bio101, the first idea we thought is to give feedback to the public, so we held an activity, “To Be Scientists Tomorrow”. We invited children and their parents, and then told them some knowledge about DNA storage, also showed our storage system. They were very active and said that they wanted the files would not be lost.


Fig.4.A girl imagination about Bio101.

To Other Participants: iGEM Southwest China Union

We knew that for iGEM, share and collaboration is one of cores. We met and discussed in iGEM Southwest China Union. The participants not only focused on software functions, but also were curious about the algorithms. During the communication, they gave suggestions about the development of software performance from a professional view.


Fig.5.Our presentation in iSWU.

HUMAN PRACTICES: INVESTIGATION FOR BIO2048

During our interviews, we found that some people were really unfamiliar with biology conceptions. Therefore, we attached some importance to this term. Some people said that they had few channel to touch biology with interest. Since then, we wanted to build a bridge between the public and biology, so we wanted to create a new mobile phone game called Bio2048 to realize the true edutainment.

BIO2048: EDUTAINMENT FOR HUMAN

During the online popularization, we uploaded it to Tencent Application to make convenient for people to download and start their trip to biology. Otherwise, we opened a Sina’s Microblog to push our project progress and it has already attracted 1034 fans. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment.

As for offline work, we introduced our outcome to students and teachers who are glad to help us access application in class. We found that students especially in primary and middle school are extremely interested in the way to understand new conceptions. Teachers are surprised to see it isn’t only a kind of edutainment but also integration of math and biology.


Fig.6.A foreign friend played Bio2048.

Passers-by also could try our game, for we organized on-the-street game try, during which a foreign friend expressed great interests about our game and provided some advice. At the same time, we made questionnaires to players that if they still thought biology was boring. The consequence was encouraging.


Fig.6.The public’s attitude changed after our effort.

We did Human Practices to practice our thoughts and get inspirations. Surprisingly, we found the effects are bi-directional. What we did are mutually beneficial and win-win.

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