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<li><a href="https://2016.igem.org/Team:UESTC-software/Project?id=0">PROJECT</a> | <li><a href="https://2016.igem.org/Team:UESTC-software/Project?id=0">PROJECT</a> | ||
<ul class="sub-nav"> | <ul class="sub-nav"> | ||
− | <li><a href="https://2016.igem.org/Team:UESTC-software/Description | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Description">Description</a></li> |
− | <li><a href="https://2016.igem.org/Team:UESTC-software/Design | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Design">Design</a></li> |
− | <li><a href="https://2016.igem.org/Team:UESTC-software/Features | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Features">Features</a></li> |
− | <li><a href="https://2016.igem.org/Team:UESTC-software/ | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Model">Modeling</a></li> |
− | <li><a href="https://2016.igem.org/Team:UESTC-software/ | + | |
− | <li><a href="https://2016.igem.org/Team:UESTC-software/ | + | <li class="three-nav"><a href="https://2016.igem.org/Team:UESTC-software/Proof">Proof</a></li> |
− | <li | + | <li class="three-nav"><a href="https://2016.igem.org/Team:UESTC-software/Demonstrate">Results</a></li> |
− | <li class="three-nav"><a href="https://2016.igem.org/Team:UESTC-software/Extra_work | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Future">Future</a></li> |
+ | <li><a href="https://2016.igem.org/Team:UESTC-software/Parts">Parts</a></li> | ||
+ | <li class="three-nav"><a href="https://2016.igem.org/Team:UESTC-software/Extra_work">Extra Work—Bio2048</a></li> | ||
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<li><a href="https://2016.igem.org/Team:UESTC-software/Judging?id=1">JUDGING</a> | <li><a href="https://2016.igem.org/Team:UESTC-software/Judging?id=1">JUDGING</a> | ||
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− | <li><a href="https://2016.igem.org/Team:UESTC-software/Medal_requirements | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Medal_requirements">Medal Requirements</a></li> |
− | <li><a href="https://2016.igem.org/Team:UESTC-software/Safety? | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Safety?">Safety</a></li> |
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<li><a href="https://2016.igem.org/Team:UESTC-software/Members?id=2&index=0">Team</a></li> | <li><a href="https://2016.igem.org/Team:UESTC-software/Members?id=2&index=0">Team</a></li> | ||
− | <li><a href="https://2016.igem.org/Team:UESTC-software/ | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Collaborations">Collaborations</a></li> |
− | <li><a href="https://2016.igem.org/Team:UESTC-software/Notebooks | + | <li><a href="https://2016.igem.org/Team:UESTC-software/Notebooks">Notebooks</a></li> |
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− | <li><a href="https://2016.igem.org/Team:UESTC-software/ | + | <li><a href="https://2016.igem.org/Team:UESTC-software/HP">HUMAN PRACTICES</a> |
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− | <li><a href="https://2016.igem.org/Team:UESTC-software/ | + | <li><a href="https://2016.igem.org/Team:UESTC-software/HP/Silver">Silver</a></li> |
+ | <li><a href="https://2016.igem.org/Team:UESTC-software/HP/Gold">Gold</a></li> | ||
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+ | <li><a href="https://2016.igem.org/Team:UESTC-software/Integrated_Practices">Integrated Practices</a></li> | ||
+ | <li><a href="https://2016.igem.org/Team:UESTC-software/Engagement">Engagement</a></li> | ||
+ | </ul> | ||
+ | </li> | ||
+ | <li><a href="https://2016.igem.org/Team:UESTC-software/Document">DOCUMENTS</a></li> | ||
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+ | <li><a href="https://2016.igem.org/Team:UESTC-software/Attributions">ATTRIBUTIONS</a></li> | ||
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<p class="title">Human Practices</p> | <p class="title">Human Practices</p> | ||
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− | <h1 style="font-size:1.4em;"> | + | <h1 style="font-size:1.4em;">Gold: Meeting of minds</h1> |
− | <p | + | <p>Human Practices is necessary for the birth of a project; also, what we did should be given back to human practices. With such idea, we have investigated the human practices into the design and execution of our project, Bio101 and Bio2048. </p> |
− | + | <h2 id="Bio101">Bio101</h2> | |
− | + | <strong>THEME CHOSEN</strong> | |
− | + | <p>Before we chose the theme of our project, we considered taking some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle School. We began by introducing Synthetic Biology with some well-known examples. Then, we engaged the students to build their own plasmids. They added the functional genes such as Bioluminescence gene into the plasmids, which enlightened us of the fact that DNA carries biological information. Along this line, we put forward that we could utilize DNA to store information besides its biological characteristics. That was the beginning of exploring the DNA information storage.</p> | |
− | + | <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/e/e3/Uestc_software_hp_11.JPG" /><br/><B>Fig.1.</B>We built the plasmids together.</p> | |
− | + | <strong>FEATURES DESIGN</strong> | |
− | + | <p>Furthermore, we did man-on-the-street interviews in the community around. We asked people what features a storage tool should possess and what they think about using DNA to store information. We received much useful information from the interactions. A young man left the deepest impression on us: he had high expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.</p> | |
− | + | <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/7/78/Uestc_software-human-10.jpg" /><br/><B>Fig.2.</B>The interview about Bio101.</p> | |
− | + | <strong>MODEL DESIGN</strong> | |
− | + | <p>We knew that for iGEM, sharing and collaboration is one of core values. We met and discussed in iGEM Southwest China Union. During the meeting, the participants did not only focus on software functions, but also were curious about the algorithms. We talked about transformation of IT to BT, comparing ternary with quanternary. This contributes to model design for us to get the better one. During the communication, they gave suggestions from a professional point of view.</p> | |
− | + | <p class="img-p" style="font-size: 13px;"><img src="https://static.igem.org/mediawiki/2016/3/32/Uestc_software-human-12.jpg"/><br/><B>Fig.3.</B>Our presentation in iSWU.</p> | |
− | + | <strong>FUTURE DESIGN</strong> | |
− | + | <p>When we completed Bio101, the first idea we thought was to give feedback to the public, so we held an activity, dabbed “To Be Scientists Tomorrow”. We invited children and their parents, and then informed them about some knowledge on DNA storage, also displayed our storage system. They were very active talking about the imagination about Bio101 and said that they hoped that files would not be lost.</p> | |
− | + | <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/f/f1/Uestc_software-human-11.png" /><br/><B>Fig.4.</B>A girl imagination about Bio101.</p> | |
− | + | <h2 id="Bio2048">Bio2048</h2> | |
− | + | <strong>NEW LEARNING MODE</strong> | |
− | + | <p>To build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent’s App Store for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game complete.</p> | |
− | + | <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/8/8d/Uestc_software-human-7.jpg" /><br/><B>Fig.5.</B>A foreign friend played Bio2048.</p> | |
− | + | <strong>INTERFACE REDESIGN</strong> | |
− | + | <p>In “game-try” activity, someone didn’t know rule of Bio2048. For making the game friendlier, we modified ‘RULE’ interface with operation diagram. We also added more elements to enrich it. We aimed at edutainment, users can gain knowledge and get relaxed by playing Bio2048.</p> | |
− | + | <p class="img-p" style="font-size: 14px;"><img src="https://static.igem.org/mediawiki/2016/9/9d/Uestc-software-hpgold-6.png"/><br/><B>Fig.6.</B>The “RULE” interface redesigned.</p> | |
− | + | <p>We got inspirations from our investigation and interviews, leading us to design Bio101, besides, Bio2048. Also, what we did should be given back to human practices. Thus, there exists bi-directional effect between our projects and human practices.</p> | |
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<footer class="footer"> | <footer class="footer"> | ||
<div class="footer-top"> | <div class="footer-top"> | ||
<p>FOLLOW US: | <p>FOLLOW US: | ||
− | <a href="https://github.com/ | + | <a href="http://https://github.com/igemsoftware2016/UESTC-Software-2016" target="_blank"><img src="https://static.igem.org/mediawiki/igem.org/0/06/Uestc_software-github.png" /></a> |
<a href="http://www.uestc.edu.cn/" target="_blank"><img src="https://static.igem.org/mediawiki/igem.org/a/a4/Uestc_software-school.png" /></a> | <a href="http://www.uestc.edu.cn/" target="_blank"><img src="https://static.igem.org/mediawiki/igem.org/a/a4/Uestc_software-school.png" /></a> | ||
<a href="http://weibo.com/u/5621240588?refer_flag=1001030101_&is_hot=1" target="_blank"><img src="https://static.igem.org/mediawiki/igem.org/b/b1/Uestc_software-weibo.png" /></a> | <a href="http://weibo.com/u/5621240588?refer_flag=1001030101_&is_hot=1" target="_blank"><img src="https://static.igem.org/mediawiki/igem.org/b/b1/Uestc_software-weibo.png" /></a> | ||
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+ | <a href="#Bio101"> | ||
+ | <span></span> | ||
+ | Bio101 | ||
+ | </a> | ||
+ | </li> | ||
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+ | <a href="#Bio2048"> | ||
+ | <span></span> | ||
+ | Bio2048 | ||
+ | </a> | ||
+ | </li> | ||
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</ul> | </ul> | ||
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Latest revision as of 01:33, 20 October 2016
Human Practices
Gold: Meeting of minds
Human Practices is necessary for the birth of a project; also, what we did should be given back to human practices. With such idea, we have investigated the human practices into the design and execution of our project, Bio101 and Bio2048.
Bio101
THEME CHOSENBefore we chose the theme of our project, we considered taking some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle School. We began by introducing Synthetic Biology with some well-known examples. Then, we engaged the students to build their own plasmids. They added the functional genes such as Bioluminescence gene into the plasmids, which enlightened us of the fact that DNA carries biological information. Along this line, we put forward that we could utilize DNA to store information besides its biological characteristics. That was the beginning of exploring the DNA information storage.
Fig.1.We built the plasmids together.
Furthermore, we did man-on-the-street interviews in the community around. We asked people what features a storage tool should possess and what they think about using DNA to store information. We received much useful information from the interactions. A young man left the deepest impression on us: he had high expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.
Fig.2.The interview about Bio101.
We knew that for iGEM, sharing and collaboration is one of core values. We met and discussed in iGEM Southwest China Union. During the meeting, the participants did not only focus on software functions, but also were curious about the algorithms. We talked about transformation of IT to BT, comparing ternary with quanternary. This contributes to model design for us to get the better one. During the communication, they gave suggestions from a professional point of view.
Fig.3.Our presentation in iSWU.
When we completed Bio101, the first idea we thought was to give feedback to the public, so we held an activity, dabbed “To Be Scientists Tomorrow”. We invited children and their parents, and then informed them about some knowledge on DNA storage, also displayed our storage system. They were very active talking about the imagination about Bio101 and said that they hoped that files would not be lost.
Fig.4.A girl imagination about Bio101.
Bio2048
NEW LEARNING MODETo build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent’s App Store for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game complete.
Fig.5.A foreign friend played Bio2048.
In “game-try” activity, someone didn’t know rule of Bio2048. For making the game friendlier, we modified ‘RULE’ interface with operation diagram. We also added more elements to enrich it. We aimed at edutainment, users can gain knowledge and get relaxed by playing Bio2048.
Fig.6.The “RULE” interface redesigned.
We got inspirations from our investigation and interviews, leading us to design Bio101, besides, Bio2048. Also, what we did should be given back to human practices. Thus, there exists bi-directional effect between our projects and human practices.