Difference between revisions of "Team:UESTC-software/HP/Gold"

 
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                 <li><a href="https://2016.igem.org/Team:UESTC-software/Project?id=0">PROJECT</a>
 
                 <li><a href="https://2016.igem.org/Team:UESTC-software/Project?id=0">PROJECT</a>
 
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                         <li><a href="https://2016.igem.org/Team:UESTC-software/Description">Description</a></li>
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                         <li><a href="https://2016.igem.org/Team:UESTC-software/Design">Design</a></li>
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                         <li><a href="https://2016.igem.org/Team:UESTC-software/Features">Features</a></li>
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                         <li><a href="https://2016.igem.org/Team:UESTC-software/Model">Modeling</a></li>
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                         <li><a href="https://2016.igem.org/Team:UESTC-software/Future?id=0&index=5">Future</a></li>
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                         <li class="three-nav"><a href="https://2016.igem.org/Team:UESTC-software/Proof">Proof</a></li>
                         <li class="three-nav"><a href="https://2016.igem.org/Team:UESTC-software/Extra_work?id=0&index=7;">Extra Work—Bio2048</a></li>
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                        <li class="three-nav"><a href="https://2016.igem.org/Team:UESTC-software/Demonstrate">Results</a></li>
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                 <li><a href="https://2016.igem.org/Team:UESTC-software/Judging?id=1">JUDGING</a>
 
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                 <li><a href="https://2016.igem.org/Team:UESTC-software/HP">HUMAN PRACTICES</a>
 
                 <li><a href="https://2016.igem.org/Team:UESTC-software/HP">HUMAN PRACTICES</a>
 
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                        <li><a href="https://2016.igem.org/Team:UESTC-software/HP/Gold">Gold</a></li>
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<li><a href="https://2016.igem.org/Team:UESTC-software/HP/Silver">Silver</a></li>                      
                        <li><a href="https://2016.igem.org/Team:UESTC-software/HP/Silver">Silver</a></li>
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<li><a href="https://2016.igem.org/Team:UESTC-software/HP/Gold">Gold</a></li>
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                         <li><a href="https://2016.igem.org/Team:UESTC-software/Integrated_Practices">Integrated Practices</a></li>
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                 <li><a href="https://2016.igem.org/Team:UESTC-software/Document?id=3&index=0">DOCUMENT</a></li>
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                 <li><a href="https://2016.igem.org/Team:UESTC-software/Attributions?id=5&index=0">ATTRIBUTIONS</a></li>
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                 <li><a href="https://2016.igem.org/Team:UESTC-software/Attributions">ATTRIBUTIONS</a></li>
 
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     <img src="https://static.igem.org/mediawiki/2016/3/36/Uestc_software-gold-1.png">
     <p class="title">HP--Gold</p>
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     <p class="title">Human Practices</p>
 
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                 <h1 style="font-size:1.4em;">Gold: Meeting of minds</h1>
 
                 <h1 style="font-size:1.4em;">Gold: Meeting of minds</h1>
                 <p>Human Practice is necessary for a birth of project. We tried to connect our project with more people, more targeted groups, to integrate their ideas, inspirations and advice to draw a clearer and realistic blueprint.</p>
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                 <p>Human Practices is necessary for the birth of a project; also, what we did should be given back to human practices. With such idea, we have investigated the human practices into the design and execution of our project, Bio101 and Bio2048. </p>
                 <h2 id="The interaction about Bio101">The interaction about Bio101</h2>
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                 <h2 id="Bio101">Bio101</h2>
                 <p>During the period that we learned and thought about our project, we considered to take some actions to seek inspiration. We hold a lecture with UESTC-China in Puyang Junior High School. We introduced synthetic biology with some well-known examples at first. Then, it was time for the students to build their own plasmids. They added the functional genes like Bioluminescence gene into the plasmids. So the plasmids carried the information of the light emitting gene. “The plasmid carried the information of biological characteristics.” That represented that DNA stored the information. Along this start, we explored the DNA information storage.</p>
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                <strong>THEME CHOSEN</strong>
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/e/e3/Uestc_software_hp_11.JPG" /><br/><B>Fig.1.</B>We built the plasmids together.</p>
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                 <p>Before we chose the theme of our project, we considered taking some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle School. We began by introducing Synthetic Biology with some well-known examples. Then, we engaged the students to build their own plasmids. They added the functional genes such as Bioluminescence gene into the plasmids, which enlightened us of the fact that DNA carries biological information. Along this line, we put forward that we could utilize DNA to store information besides its biological characteristics. That was the beginning of exploring the DNA information storage.</p>
 
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                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/e/e3/Uestc_software_hp_11.JPG" /><br/><B>Fig.1.</B>We built the plasmids together.</p>
                <p>When we were designing our software, we hoped the idea would come from the public. After all, the final software achievement will return to life. We did street interviews, from campus to market. We wanted to hear the voice of the public’s imagination to the DNA information storage system. To our surprise, we received many useful information from the communication. A young man’s opinion left the deepest impression on us: he nearly had higher expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software. </p>
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                <strong>FEATURES DESIGN</strong>
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/7/78/Uestc_software-human-10.jpg" /><br/><B>Fig.2.</B>The interview about Bio101.</p>
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                <p>Furthermore, we did man-on-the-street interviews in the community around. We asked people what features a storage tool should possess and what they think about using DNA to store information. We received much useful information from the interactions. A young man left the deepest impression on us: he had high expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.</p>
                <p>Sometimes, we would be restricted in the knowledge we already have. In terms of creativity, we are far from children. To have a future blueprint of our project, we talked with pupils about the DNA information storage in the activity, “To Be Scientists Tomorrow”. They were very active and said they wanted the files would not be lost. Children said what they like, absolutely, their innocence inspired us.</p>
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                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/7/78/Uestc_software-human-10.jpg" /><br/><B>Fig.2.</B>The interview about Bio101.</p>
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/f/f1/Uestc_software-human-11.png" /><br/><B>Fig.3.</B>A girl imagination about Bio101.</p>
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                <strong>MODEL DESIGN</strong>
                <p>We collected the professors’ suggestions besides the ordinary people. We met and discussed in iGEM Southwest China Union. The participants not only focused on software functions, but also were curious about the algorithms. During the communication, they gave suggestions about the development of software performance from a professional view.</p>
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                <p>We knew that for iGEM, sharing and collaboration is one of core values. We met and discussed in iGEM Southwest China Union. During the meeting, the participants did not only focus on software functions, but also were curious about the algorithms. We talked about transformation of IT to BT, comparing ternary with quanternary. This contributes to model design for us to get the better one. During the communication, they gave suggestions from a professional point of view.</p>
               
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                 <p class="img-p" style="font-size: 13px;"><img src="https://static.igem.org/mediawiki/2016/3/32/Uestc_software-human-12.jpg"/><br/><B>Fig.3.</B>Our presentation in iSWU.</p>
                 <h2 id="The story about Bio2048">The story about Bio2048</h2>
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                 <strong>FUTURE DESIGN</strong>
                 <p>To build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent Application of Treasure for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Combining it with the education of biology, we aroused students’ interests of study.</p>
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                 <p>When we completed Bio101, the first idea we thought was to give feedback to the public, so we held an activity, dabbed “To Be Scientists Tomorrow”. We invited children and their parents, and then informed them about some knowledge on DNA storage, also displayed our storage system. They were very active talking about the imagination about Bio101 and said that they hoped that files would not be lost.</p>
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/8/8d/Uestc_software-human-7.jpg" /><br/><B>Fig.4.</B>A foreign friend played Bio2048.</p>
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                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/f/f1/Uestc_software-human-11.png" /><br/><B>Fig.4.</B>A girl imagination about Bio101.</p>
                 <p>We practiced to test its feasibility. We opened a sina microblog to push our project progress and it has already attracted 1034 fans. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game better. We were also inspired by the EDUTAINMENT idea of Bio2048, hoping it can be the educational tool and taken into the class for teaching.</p>
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                <h2 id="Bio2048">Bio2048</h2>
                <h2 id="Impact on Our Scientific Project">Impact on Our Scientific Project</h2>
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                <strong>NEW LEARNING MODE</strong>
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/3/32/Uestc_software-human-12.jpg" /><br/><B>Fig.5.</B>Our presentation in iSWU.</p>
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                 <p>To build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent’s App Store for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game complete.</p>
                 <strong>Inspirations</strong>
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                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/8/8d/Uestc_software-human-7.jpg" /><br/><B>Fig.5.</B>A foreign friend played Bio2048.</p>
                 <p>In Puyang lecture, the operation of building plasmids was an opportunity for the students to stimulate their creativity and imagination. We interviewed the public, it was a way to contact them with science. Some products appear to solve the inconvenience of life. So, everyone should dare to imagine. As to students, their rich imagination was an eye-opener to us. Introducing our ideas to pupils will deepen their understanding of biology and show the great prospects for the development of Biology. These practices arouse people’s interests in biology and make them improve their initiative, especially to the students, who undertake the mission of continuing to move forward.</p>
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                 <strong>INTERFACE REDESIGN</strong>
                <strong>Suggestions</strong>
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                 <p>In “game-try” activity, someone didn’t know rule of Bio2048. For making the game friendlier, we modified ‘RULE’ interface with operation diagram. We also added more elements to enrich it. We aimed at edutainment, users can gain knowledge and get relaxed by playing Bio2048.</p>
                <p>When we first tried to make our inspiration come true, we interviewed and asked people for advice, and our instructor, classmates, friends in iGEM Southwest China Union gave us lots of suggestions, which were about icon design, conception definition, user interface, compression algorithm and so on. As the video you can see, the three questions are the origin of our inspiration, which provides continuous ideas and creations for us.</p>
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                 <p class="img-p" style="font-size: 14px;"><img src="https://static.igem.org/mediawiki/2016/9/9d/Uestc-software-hpgold-6.png"/><br/><B>Fig.6.</B>The “RULE” interface redesigned.</p>
                <strong>Feedbacks</strong>
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                 <p>We got inspirations from our investigation and interviews, leading us to design Bio101, besides, Bio2048. Also, what we did should be given back to human practices. Thus, there exists bi-directional effect between our projects and human practices.</p>
                <p>During the interviews and invitations, we completed designs, then some interviewers in different occupations including primary school and middle school students, passers-by and teachers, provided their feedback to us, most of which was the feeling of this game and some of them helped us improve our methods.</p>
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                <h2 id="Impact on Our Target Groups">Impact on Our Target Groups</h2>
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                <p>As we put great effort in the design of our project, we want to share what we can do within and beyond iGEM. No one is an island, hence, we believe that we can change a little around ourselves, which can influence more and more people. Different people have different understanding about science, about biology, what we do can make the basic knowledge closer to ordinary people and help them build a valid view of science.</p>
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                <strong>For students</strong>
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                <p>As we believed students in primary and middle school are the most people in need to receive some basic education about biology and synthetic biology to promote their interests. We did a series of activities to achieve this. The students showed great interest to our educational games, during which they hand-on practiced and smiled after they had completed the tasks. We found their enthusiasm grown after the game and they asked us more questions which becomes more imaginative than before. We could feel their happiness when we said goodbye. We believe that the smile is the seed of science rooted in their heart, which we wish can thrive along with them.  </p>
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                <strong>For teachers</strong>
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                <p>Nowadays, many Chinese teachers are bothered by how to make knowledge easier to understand and how to push themselves closer to students. Maybe what we did cannot solve problems essentially, however, we trust that the edutainment is one of the most efficient ways to do something better. The way we convey the knowledge to students, such as the game Bio2048 and plasmid model created by hand, can give an inspiration to teachers.</p>
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                <strong>For ordinary people</strong>
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                <p>Ordinary people are liable to misunderstand biology in our investigation. After our propaganda and popularization of biology science, more than 71% people changed their misunderstanding to biology technology. They acknowledged they did not realize that biology and technology was used so widely in everyday life. Otherwise, more than 84% people held a friendly attitude towards tomorrow’s biology development. An old gentleman expressed giant interest about our project Bio101 after our propaganda and was willing to drop in our lab, which surprised us a lot. </p>
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                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/a/a4/Uestc_software-human-13.png" /><br/><B>Fig.6.</B>The public’s attitude changed after our effort.</p>
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                 <p>We did Human Practices to practice our thoughts and get inspirations. Surprisingly, we found the effects are bidirectional. What we did are mutually beneficial and win-win.</p>
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Latest revision as of 01:33, 20 October 2016

three

Human Practices

Gold: Meeting of minds

Human Practices is necessary for the birth of a project; also, what we did should be given back to human practices. With such idea, we have investigated the human practices into the design and execution of our project, Bio101 and Bio2048.

Bio101

THEME CHOSEN

Before we chose the theme of our project, we considered taking some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle School. We began by introducing Synthetic Biology with some well-known examples. Then, we engaged the students to build their own plasmids. They added the functional genes such as Bioluminescence gene into the plasmids, which enlightened us of the fact that DNA carries biological information. Along this line, we put forward that we could utilize DNA to store information besides its biological characteristics. That was the beginning of exploring the DNA information storage.


Fig.1.We built the plasmids together.

FEATURES DESIGN

Furthermore, we did man-on-the-street interviews in the community around. We asked people what features a storage tool should possess and what they think about using DNA to store information. We received much useful information from the interactions. A young man left the deepest impression on us: he had high expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.


Fig.2.The interview about Bio101.

MODEL DESIGN

We knew that for iGEM, sharing and collaboration is one of core values. We met and discussed in iGEM Southwest China Union. During the meeting, the participants did not only focus on software functions, but also were curious about the algorithms. We talked about transformation of IT to BT, comparing ternary with quanternary. This contributes to model design for us to get the better one. During the communication, they gave suggestions from a professional point of view.


Fig.3.Our presentation in iSWU.

FUTURE DESIGN

When we completed Bio101, the first idea we thought was to give feedback to the public, so we held an activity, dabbed “To Be Scientists Tomorrow”. We invited children and their parents, and then informed them about some knowledge on DNA storage, also displayed our storage system. They were very active talking about the imagination about Bio101 and said that they hoped that files would not be lost.


Fig.4.A girl imagination about Bio101.

Bio2048

NEW LEARNING MODE

To build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent’s App Store for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game complete.


Fig.5.A foreign friend played Bio2048.

INTERFACE REDESIGN

In “game-try” activity, someone didn’t know rule of Bio2048. For making the game friendlier, we modified ‘RULE’ interface with operation diagram. We also added more elements to enrich it. We aimed at edutainment, users can gain knowledge and get relaxed by playing Bio2048.


Fig.6.The “RULE” interface redesigned.

We got inspirations from our investigation and interviews, leading us to design Bio101, besides, Bio2048. Also, what we did should be given back to human practices. Thus, there exists bi-directional effect between our projects and human practices.

CATALOGUE