Difference between revisions of "Team:UESTC-software/HP/Gold"

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                 <h1 style="font-size:1.4em;">Gold: Meeting of minds</h1>
 
                 <h1 style="font-size:1.4em;">Gold: Meeting of minds</h1>
                 <p>Human Practice is necessary for the birth of a project, also, what we did should be back to human practice. With such idea, we extracted inspiration from investigation and interviews, and designed our Bio101, besides, Bio2048. To summary how we connected our project with more people, especially targeted groups, and integrated their thoughts, we drew the following picture.</p>
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                 <p>Human Practices is necessary for the birth of a project; also, what we did should be given back to human practices. With such idea, we have investigated the human practices into the design and execution of our project, Bio101 and Bio2048. </p>
                <p class="img-p" style="font-size: 13px;"><img src=""/><br/><B>Fig.1.</B>Bi-directional influence between our projects and human practice.</p>
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                 <h2 id="Bio101">Bio101</h2>
                 <h2 id="HUMAN PRACTICES: INSPIRATION OF BIO101">HUMAN PRACTICES: INSPIRATION OF BIO101</h2>
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                 <strong>THEME CHOSEN</strong>
                 <strong>Miraculous Brightness:First Lecture in Puyang Middle School</strong>
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                 <p>Before we chose the theme of our project, we considered taking some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle School. We began by introducing Synthetic Biology with some well-known examples. Then, we engaged the students to build their own plasmids. They added the functional genes such as Bioluminescence gene into the plasmids, which enlightened us of the fact that DNA carries biological information. Along this line, we put forward that we could utilize DNA to store information besides its biological characteristics. That was the beginning of exploring the DNA information storage.</p>
                 <p>Before we chose the theme of our project, we considered to take some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle High School. We introduced synthetic biology with some well-known examples at first. Then, it was time for the students to build their own plasmids. They added the functional genes like Bioluminescence gene into the plasmids, which enlightened us that DNA could carry the information of biological characteristics they wanted to realize. Along this start, we put forward that if we could utilize DNA to store some information besides biology. That was the beginning of exploring the DNA information storage.</p>
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                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/e/e3/Uestc_software_hp_11.JPG" /><br/><B>Fig.1.</B>We built the plasmids together.</p>
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/e/e3/Uestc_software_hp_11.JPG" /><br/><B>Fig.2.</B>We built the plasmids together.</p>
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                <strong>FEATURES DESIGN</strong>
                <strong>Absorb Inspiration: Man-on-the-street Interview</strong>
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                <p>Furthermore, we did man-on-the-street interviews in the community around. We asked people what features a storage tool should possess and what they think about using DNA to store information. We received much useful information from the interactions. A young man left the deepest impression on us: he had high expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.</p>
                <p>We got an idea, and more, we wanted to think based on the public, for the final software achievement will return to life. We did man-on-the-street interviews, from campus to market. We asked people that what features storage tools were asked to possess and how did they think for using DNA to store information. We received much useful information from the communication. A young man’s opinion left the deepest impression on us: he nearly had higher expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.</p>
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                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/7/78/Uestc_software-human-10.jpg" /><br/><B>Fig.2.</B>The interview about Bio101.</p>
                <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/7/78/Uestc_software-human-10.jpg" /><br/><B>Fig.3.</B>The interview about Bio101.</p>
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                <strong>MODEL DESIGN</strong>
                 <h2 id="BIO101: FEEDBACK TO HUMAN">BIO101: FEEDBACK TO HUMAN</h2>
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                <p>We knew that for iGEM, sharing and collaboration is one of core values. We met and discussed in iGEM Southwest China Union. During the meeting, the participants did not only focus on software functions, but also were curious about the algorithms. We talked about transformation of IT to BT, comparing ternary with quanternary. This contributes to model design for us to get the better one. During the communication, they gave suggestions from a professional point of view.</p>
                 <strong>To children and their parents: To Be Scientist Tomorrow</strong>
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                 <p class="img-p" style="font-size: 13px;"><img src="https://static.igem.org/mediawiki/2016/3/32/Uestc_software-human-12.jpg"/><br/><B>Fig.3.</B>Our presentation in iSWU.</p>
                 <p>When we completed Bio101, the first idea we thought is to give feedback to the public, so we held an activity, “To Be Scientists Tomorrow”. We invited children and their parents, and then told them some knowledge about DNA storage, also showed our storage system. They were very active and said that they wanted the files would not be lost. </p>
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                 <strong>FUTURE DESIGN</strong>
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                 <p>When we completed Bio101, the first idea we thought was to give feedback to the public, so we held an activity, dabbed “To Be Scientists Tomorrow”. We invited children and their parents, and then informed them about some knowledge on DNA storage, also displayed our storage system. They were very active talking about the imagination about Bio101 and said that they hoped that files would not be lost.</p>
 
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/f/f1/Uestc_software-human-11.png" /><br/><B>Fig.4.</B>A girl imagination about Bio101.</p>
 
                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/f/f1/Uestc_software-human-11.png" /><br/><B>Fig.4.</B>A girl imagination about Bio101.</p>
                 <strong>To Other Participants: iGEM Southwest China Union</strong>
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                 <h2 id="Bio2048">Bio2048</h2>
                <p>We knew that for iGEM, share and collaboration is one of cores. We met and discussed in iGEM Southwest China Union. The participants not only focused on software functions, but also were curious about the algorithms. During the communication, they gave suggestions about the development of software performance from a professional view.</p>
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                 <strong>NEW LEARNING MODE</strong>
                <p class="img-p" style="font-size: 13px;"><img src="https://static.igem.org/mediawiki/2016/3/32/Uestc_software-human-12.jpg"/><br/><B>Fig.5.</B>Our presentation in iSWU.</p>
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                 <p>To build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent’s App Store for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game complete.</p>
                 <h2 id="HUMAN PRACTICES: INVESTIGATION FOR BIO2048">HUMAN PRACTICES: INVESTIGATION FOR BIO2048</h2>
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                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/8/8d/Uestc_software-human-7.jpg" /><br/><B>Fig.5.</B>A foreign friend played Bio2048.</p>
                 <p>During our interviews, we found that some people were really unfamiliar with biology conceptions. Therefore, we attached some importance to this term.  Some people said that they had few channel to touch biology with interest. Since then, we wanted to build a bridge between the public and biology, so we wanted to create a new mobile phone game called Bio2048 to realize the true edutainment. </p>
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                <strong>INTERFACE REDESIGN</strong>
 
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                 <p>In “game-try” activity, someone didn’t know rule of Bio2048. For making the game friendlier, we modified ‘RULE’ interface with operation diagram. We also added more elements to enrich it. We aimed at edutainment, users can gain knowledge and get relaxed by playing Bio2048.</p>
                <h2 id="BIO2048: EDUTAINMENT FOR HUMAN ">BIO2048: EDUTAINMENT FOR HUMAN </h2>
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                 <p class="img-p" style="font-size: 14px;"><img src="https://static.igem.org/mediawiki/2016/9/9d/Uestc-software-hpgold-6.png"/><br/><B>Fig.6.</B>The “RULE” interface redesigned.</p>
                <p>During the online popularization, we uploaded it to Tencent Application to make convenient for people to download and start their trip to biology. Otherwise, we opened a Sina’s Microblog to push our project progress and it has already attracted 1034 fans. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment.</p>
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                 <p>We got inspirations from our investigation and interviews, leading us to design Bio101, besides, Bio2048. Also, what we did should be given back to human practices. Thus, there exists bi-directional effect between our projects and human practices.</p>
                <p>As for offline work, we introduced our outcome to students and teachers who are glad to help us access application in class. We found that students especially in primary and middle school are extremely interested in the way to understand new conceptions. Teachers are surprised to see it isn’t only a kind of edutainment but also integration of math and biology.</p>
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                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/8/8d/Uestc_software-human-7.jpg" /><br/><B>Fig.6.</B>A foreign friend played Bio2048.</p>
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                 <p>Passers-by also could try our game, for we organized on-the-street game try, during which a foreign friend expressed great interests about our game and provided some advice. At the same time, we made questionnaires to players that if they still thought biology was boring. The consequence was encouraging.</p>
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                 <p class="img-p" style="font-size:13px;"><img src="https://static.igem.org/mediawiki/2016/a/a4/Uestc_software-human-13.png" /><br/><B>Fig.6.</B>The public’s attitude changed after our effort.</p>
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                 <p>We did Human Practices to practice our thoughts and get inspirations. Surprisingly, we found the effects are bi-directional. What we did are mutually beneficial and win-win.</p>
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Revision as of 20:29, 19 October 2016

three

Human Practices

Gold: Meeting of minds

Human Practices is necessary for the birth of a project; also, what we did should be given back to human practices. With such idea, we have investigated the human practices into the design and execution of our project, Bio101 and Bio2048.

Bio101

THEME CHOSEN

Before we chose the theme of our project, we considered taking some actions to seek inspiration. We held a lecture with UESTC-China in Puyang Middle School. We began by introducing Synthetic Biology with some well-known examples. Then, we engaged the students to build their own plasmids. They added the functional genes such as Bioluminescence gene into the plasmids, which enlightened us of the fact that DNA carries biological information. Along this line, we put forward that we could utilize DNA to store information besides its biological characteristics. That was the beginning of exploring the DNA information storage.


Fig.1.We built the plasmids together.

FEATURES DESIGN

Furthermore, we did man-on-the-street interviews in the community around. We asked people what features a storage tool should possess and what they think about using DNA to store information. We received much useful information from the interactions. A young man left the deepest impression on us: he had high expectation for the storage capacity, equipment volume and storage speed. He had special interest in our project and gave us great help to decide the property and function of software.


Fig.2.The interview about Bio101.

MODEL DESIGN

We knew that for iGEM, sharing and collaboration is one of core values. We met and discussed in iGEM Southwest China Union. During the meeting, the participants did not only focus on software functions, but also were curious about the algorithms. We talked about transformation of IT to BT, comparing ternary with quanternary. This contributes to model design for us to get the better one. During the communication, they gave suggestions from a professional point of view.


Fig.3.Our presentation in iSWU.

FUTURE DESIGN

When we completed Bio101, the first idea we thought was to give feedback to the public, so we held an activity, dabbed “To Be Scientists Tomorrow”. We invited children and their parents, and then informed them about some knowledge on DNA storage, also displayed our storage system. They were very active talking about the imagination about Bio101 and said that they hoped that files would not be lost.


Fig.4.A girl imagination about Bio101.

Bio2048

NEW LEARNING MODE

To build a bridge between the public and biology, we created a new mobile phone game called Bio2048. Not only did we put it onto the Tencent’s App Store for ordinary people to download and play, but also pushed its information in our sina microblog and Qzone to collect feedback. Many people made comments after trying, and most said that the game was attractive for the combination of knowledge and enjoyment. Some thought that our game was lack of description words, therefore, we added introductions to build a learning mode in the game for easier understanding. Integrating the suggestion into Bio2048 makes the game complete.


Fig.5.A foreign friend played Bio2048.

INTERFACE REDESIGN

In “game-try” activity, someone didn’t know rule of Bio2048. For making the game friendlier, we modified ‘RULE’ interface with operation diagram. We also added more elements to enrich it. We aimed at edutainment, users can gain knowledge and get relaxed by playing Bio2048.


Fig.6.The “RULE” interface redesigned.

We got inspirations from our investigation and interviews, leading us to design Bio101, besides, Bio2048. Also, what we did should be given back to human practices. Thus, there exists bi-directional effect between our projects and human practices.

CATALOGUE